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Fire Emblem Fortune's Weave delivered one of the grandest and most beautiful entries in the series, featuring a fantastic story, excellent characters, enjoyable gameplay, and an exceptional soundtrack, alongside a charming visual presentation, an eye-catching art style, and brilliant technical performance, standing out as one of the best games of 2026.
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Well Dweller delivers an enjoyable indie experience that blends exploration, combat, and narrative, without attempting to reinvent Metroidvania games. What I liked most is its beautifully artistic world, impactful characters and story, alongside standout boss encounters and innovative gameplay ideas—specifically the mechanics involving the matchstick. As a fan of Hollow Knight, I found that the game possesses its own distinct identity, despite my wish for broader exploration and greater variety among regular enemies. In the end, I consider Well Dweller to be one of the most beautiful indie experiences I have played this year, and it is well worth playing for all fans of the genre, thanks to its distinct world, enjoyable gameplay, and attention to detail.
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Kernel Hearts delivers a tailored experience for fans of the Roguelike and action genres, and playing it cooperatively makes it one of the best choices available on the market right now. The studio succeeded in delivering an enjoyable and well-balanced debut game, featuring bosses that might be among the best this year—despite a few minor drawbacks that prevent it from being a fully rounded experience, though the studio may address them in future titles.
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Toy Story: Retro Roundup is a good collection for fans of the series and classic games, but at the same time, it is a missed opportunity to present these games the way they truly deserve. Despite the improvements and additions included, they remain limited and fail to address the most prominent issues of the original experience, particularly regarding controls and the camera. It would have been better to deliver a proper remake or remaster that develops these aspects and makes the games smoother and more enjoyable, while preserving their original spirit that made them memorable in players' minds.
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Clive Barker’s Hellraiser: Revival delivers a distinct horror experience that successfully translates the bloody and dark atmosphere of the series into the gaming world, thanks to diverse gameplay, a violent and enjoyable combat system, and an art and audio design that brilliantly reflects the series' identity. Despite a few minor technical notes and limited exploration freedom, the game is an experience worth trying, especially for Hellraiser fans, and it could even be a pleasant surprise for horror game enthusiasts looking for a different experience that does not hesitate to deliver its horrors with the utmost brutality.
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Castlevania: Belmont’s Curse delivers a promising return for the series, combining fast-paced combat, a diverse arsenal of weapons, and an interconnected world full of secrets. Its strength shines in the clever utilization of the whip, special abilities, and boss encounters within an experience that respects its classic roots while giving them a modern touch. Although some of its elements feel familiar to fans of this genre, it possesses the necessary components to deliver an enjoyable and distinctive adventure for action and exploration enthusiasts.
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Valor Mortis succeeds brilliantly in delivering a first-person Soulslike experience, thanks to a deep and addictive gameplay loop built upon a combat system that combines swords, pistols, and magic, featuring a parry, dodge, and ultra-smooth movement. This is supported by a diverse arsenal of weapons where each one clearly differs from the next, excellent and varied enemies that push you to utilize everything you learn, complemented by a charming art style, a diverse world, perfect visual and sound effects accompanying every movement and strike, ingenious level design, smartly crafted exploration, and a high level of challenge. On the other hand, the game suffers from a weak story and characters, underwhelming bosses, forgettable music with no presence or impact, technical performance issues and frequent bugs, a limited character progression system, and a heavy, unfluid weapon-switching system.
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Ace Combat 8: Wings of Theve delivered one of the best aerial combat experiences in the series, thanks to enjoyable gameplay, diverse missions, and a weather system that adds real depth to the battles. However, it fails to fully utilize its story ideas and characters the way they deserve. Despite the clear improvement in gameplay and missions, it remains a strong and enjoyable experience for military flight fans, proving that the series is still capable of delivering unforgettable aerial dogfights.
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Dragon’s Dogma 2 delivers one of the best role-playing game experiences, featuring a unique perspective on companions known as Pawns. It is characterized by a one-of-a-kind combat system, with a vast variety of playstyles and vocations to choose from, along with a world filled with a spirit of adventure that captivates players for hours. As for the Dark Arisen expansion, it brought a new story, diverse areas, and new challenges while addressing most of the original version's issues—ranging from enemy variety to challenging dungeons, which incentivizes players to return to it—along with the relic system and a heavy emphasis on end-game content that encourages continued play after finishing the story. However, it is not without flaws, such as the lack of enemy variety in the base game, weak storytelling in both the base game and its add-ons, alongside a few difficulty scaling issues that may cause significant frustration for the player.
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In the end, I believe that Gears of War: E-Day has largely succeeded in recapturing an important part of the series' spirit that we loved in the original trilogy, whether in terms of atmosphere, the feeling of combat, or that distinct character that defined the series in its early days. Although it is not the best game in the series, its true value lies not in merely being a return of the Gears of War franchise after an absence, but in its ability to bring back that feeling that made us love the series in the first place, and reminding us of what made Gears games special and beloved by players from the very beginning.
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FC 27 is the slightly different annual entry compared to previous releases, differing through its additions to the Career Mode, exciting and realistic changes, the addition of the enjoyable The Grounds mode, and some adjustments to the most popular Ultimate Team mode. However, these were not enough for it to be considered a fully new and different release, as the game still uses the same assets present since previous entries, without changing even the graphics, celebration cutscenes, or referee animations. It also suffered from some technical issues and the persistence of direct pay-to-win mechanics.
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Far from the Silent Hill name, Townfall delivers a successful psychological horror experience in terms of atmosphere and artistic presentation, supported by stunning visual graphics, excellent audio engineering, and a story featuring interesting ideas. However, the game suffers from a weak combat system, repeated reliance on stealth, and padding in gameplay that negatively impacts the experience's pacing, while the ending fails to provide a payoff proportional to what the story builds up throughout its hours. Despite these flaws, Townfall remains a good horror experience worth attention for fans of this genre, but it is far from being exceptional or memorable for a long time.
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Marvel’s Wolverine offers a violent and bloody action experience with a cinematic nature, alongside linear level design and very limited exploration, in addition to excellent and stable technical performance without noticeable frame drops. Unfortunately, however, the game represents a huge missed opportunity in terms of story and characters, along with enemy repetition and a lack of challenge, even when playing on higher difficulty levels, with exaggerated ease that reduces the overall enjoyment of the experience. In the end, Marvel’s Wolverine is one of those PlayStation games that I felt had a massive opportunity to deliver a much better experience than what we actually received.
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Trails in the Sky 2nd Chapter delivered what its fans were waiting for; it presented a heartwarming story, vast content, amazing characters, enjoyable combat, and an exciting progression system, thereby delivering a well-rounded experience from various aspects. It might be the kind of experience that only comes around once every few years, thanks to what it offers in terms of a distinctive story, a world rich in detail, and memorable characters, alongside enjoyable gameplay that maintains its quality throughout the experience. All of this prepares the series to be a perfect fit for fans of the genre, and makes it an experience worth the attention of role-playing game enthusiasts in general.
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With a new and bold idea, ProbablyMonsters studio presented its game by combining the Souls-like and Roguelite genres together, executing it in a wonderful and well-balanced manner. The game featured a distinctive progression system that relies on selecting armor during gameplay, along with rewarding and thrilling exploration that gave the game a unique and special identity through a beautiful art style and good, simple graphics. However, it faced flaws in a combat system that is sometimes unbalanced against regular enemies, limited magic abilities restricted solely to weapons, enemy repetition across all areas, underwhelming bosses, an unbalanced final boss fight, repetitive area design, and unstable performance.
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The Blood of Dawnwalker is considered an excellent Action RPG experience that delivers a wonderful, poetic story alongside carefully written characters and a meticulously crafted protagonist, while introducing a new and distinctive time system that serves the experience in a dark world full of secrets and mystery. It features an enjoyable and addictive gameplay system with two different forms—as a human by day and a vampire by night—backed by deep RPG elements that grant you complete freedom in building your character and shaping your story's path through masterfully crafted, unforgettable quests. This blend is completed by a enchanting soundtrack and a stunning art direction to deliver an epic experience that leaves a clear mark, despite a few flaws in enemy variety and side content.
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In the end, the return of Onimusha through this release proves Capcom's serious effort to revive one of its most venerable franchises in a style that blends the spirit of the past with modern-day challenges, smartly drawing inspiration from combat mechanics in games like Sekiro. While the game shone by delivering intense and challenging boss battles, alongside a stable technical performance that serves fast-paced movement, it faced a few clear obstacles. The weak AI of regular enemies and the dullness of the linear design for main missions negatively impacted the adventure's pacing, in addition to a drab visual tone that dimmed the luster of the game's world. Nevertheless, the experience remains an enjoyable and worthwhile stop for fans of the series and samurai game enthusiasts, provided you overlook a few missteps in balance and overall difficulty level.
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In the end, Captain Tsubasa 2: World Fighters is a game that delivered a clearly contradictory experience for me. On one hand, we have very good gameplay, simple and fun controls, special abilities and moves that are the best in the game, in addition to an excellent visual adaptation from the anime and manga, alongside a large roster of characters, national teams, and modes that can keep you playing for hours. Furthermore, the presence of Arabic language support at an excellent level serves Arab players greatly, making the game experience easier and more enjoyable for the Arab audience. On the other hand, however, the game offered a very poor story, presented in an overly childish and cartoonish style, with weakly written characters as well as poor and repetitive dialogue—which is very disappointing, especially if you are a fan of the series and enter the game expecting a story worthy of the Captain Tsubasa name. Therefore, I believe Captain Tsubasa 2: World Fighters is a game aimed primarily at fans of the series, anime, and manga, while it may be less appealing to audiences who have no prior connection to the world of Captain Tsubasa.
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Resonance: A Plague Tale Legacy delivers a strong and distinct adventure. Asobo studio wanted to build a large portion of the gameplay around Sophia's character, adding direct combat, expanding exploration, and presenting puzzles tied to mythology and ancient civilization—all while maintaining the elements of mystery and tension that forged the series' identity, despite a few narrative events that could have been handled better and the ease of the puzzles. However, Asobo wants to convey that the world of A Plague Tale can expand far beyond Amicia and Hugo's story, even if that means risking changes to some of the rules we have come to know.
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The Mexican Ninja experience is literally a missed opportunity. From what I played, the game's quality as a game is very good and would have undoubtedly achieved a high rating, but its completely unacceptable technical state made the overall experience extremely bad. In its current state, I do not recommend it at all, ever.
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