Hagen Gehritz
The gameplay of Motorslice is pure fun most of the time. Smooth movement like Prince of Persia - The Sands of Time meets flow moments like in Mirror's Edge. And dare I say: No other game interpreted boss fights like in Shadows of the Colossus in it's own way quite so good as Motorslice does! Likewise the mechanical imitations of living spaces the slicer P fights her way through are just wonderful in the way they're not meant for humans. And if I look down after a long ascension and spot the level geometry of the place where I started 30 minutes prior, the sense of space of the interconnected world is astonishing.
Review in German | Read full review
If you can ignore a bad story and lacking quests with a "the more the better" approach, but enjoy turning every stone in a world in search of loot, you will have fun with Crimson Desert. But while a really like good games with friction in the design, even after 20 hours this game manges to grind my gears all to often and of all the many, many things I could potentially do in Pywell, there are too few worthwhile to make me stick around for much longer. And while it's good to see a dev team supporting their game, mending rough edges. But a whole new item storage feature, many new fast travel sports and so much more changes mere days after the release? That seems more like Crimson Desert released too early in my book.
Review in German | Read full review