Michal Svoboda
Halloween: The Game captures flashes of the original film’s campy slasher atmosphere through Myers’ stalking mechanics, cinematic teleportation, and satisfyingly brutal executions. Unfortunately, frustrating NPC-focused objectives, easily exploitable balance, shallow progression, poor animations, technical issues, and fundamentally repetitive match design make it feel like a weaker reskin of Friday the 13th rather than a meaningful evolution of the formula.
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Charming and visually delightful rhythm adventure that turns its adorable cast of dogs, expressive animation, and playful use of barking and howling into a genuinely warm little experience. Its simple but touching story about loss works surprisingly well, though the soundtrack lacks the catchiness of its Rhythm Heaven inspiration and the roughly one-hour runtime leaves very little post-game content.
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Lootbound has a clever core idea built around grid-based inventory management, where arranging equipment and combining different effects can be genuinely satisfying. Unfortunately, the game struggles to build enough depth around that foundation. Limited character variety, simplistic combat, repetitive encounters, and only a handful of environments make subsequent runs blend together far too quickly. There is clear potential here, but as a roguelite designed for repeated playthroughs, Lootbound simply runs out of interesting ideas too soon.
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IRON NEST: Heavy Turret Simulator turns the seemingly dry process of operating a massive dieselpunk artillery machine into a tense, absorbing and surprisingly thoughtful experience. Its demanding multi-step firing procedures, evolving mission structure, strong atmosphere and procedural objectives create a satisfying sense of mastery, while the subtle anti-war themes add more weight than expected. The lack of co-op feels like a missed opportunity, but as a focused single-player simulator it is one of the more distinctive indie releases of the year.
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Terrinoth: Heroes of Descent offers an accessible campaign structure, flexible party building, and tactical battles that make good use of terrain. However, its generic story, uneven character roles, repetitive exploration, and overly drawn-out encounters prevent it from standing out beyond fans of turn-based dungeon crawlers and the original board game.
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Splatoon: Raiders is a bold and entertaining experiment that transforms the series’ familiar formula into a loot-driven action game with excellent shooting, satisfying weapons, strong enemy design and plenty of build experimentation. Unfortunately, repetitive environments, a weak story, overpowered abilities and a shallow endgame gradually undermine the core Splatoon identity, making it feel more like an enjoyable side experiment than a true successor to Salmon Run.
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Aphelion has the look and sound of an ambitious cinematic sci-fi adventure, with a visually striking planet, strong performances, and an excellent soundtrack. Unfortunately, its frustrating climbing, repetitive stealth sections, heavy corridor design, technical bugs, and underwhelming story turn that promise into a slow and often tedious journey.
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Black Jacket is a stylish and atmospheric roguelike card game that transforms blackjack into something more strategic and devilishly appealing. Its core idea works well at first, but limited build variety, repetitive encounters, unclear AI behavior, and a lack of long-term depth keep it from fully delivering on its promising concept.
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If you are a fan of Marty’s work or this particular style of adventure game, this can be a highly entertaining experience for a few evenings, even with the occasional roadblocks that come with the genre. Its uncompromising design will make it unforgettable for some players, while others may simply wonder who this kind of game is even for.
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