Night School's creepy teen horror more than succeeds at being a chilling supernatural tale, but its real strength lies in its rough, earnest, truthful account of five teen lives and the ways that they grow and fracture under the worst, most unearthly kind of pressure.
Telltale recalibrates with episode one of Minecraft: Story Mode, returning to younger audiences with a story that's charming and accessible, and opening a surprisingly nuanced conversation with its players. Older audiences, though, may find its path a bit too well-trod.
Krillbite Studios' baby sim-cum-horror tale starts strong, but comes undone as it pushes into the supernatural at the expense of the real. It's often scary, but not always effective.
Half of Mario Golf: World Tour is a worthy, delightful addition to the stable of Mario sporting games. The other half is too exacting and too dull to match that, let alone exceed it.
Lego The Hobbit is a handsome game, but it's also proof that the formula Traveller's Tales employs for most of its Lego titles simply doesn't work for everything it adapts.
Yoshi's New Island is a fine salute to a SNES classic and an adorable, approachable platformer in its own right, but it's only likely to have value for players new to the genre - and even then, any appreciation of the game that they have is likely to be fleeting.
Dadliest Catch is a wily, outstanding title in the vein of infamous freeware QWOP. With awkward controls, volatile physics and formidable environmental puzzles working in compelling harmony, Dadliest Catch makes the player the architect of physical comedy in a brilliant and idiosyncratic way.
Media Molecule's shift to the third-person has resulted in a mixed bag - the eye-popping visual style and the story's characteristic earnestness are tempered by clumsy platforming and thematic overcomplication. Tearaway is a very good platformer, but greatness is just out of reach.