It's clear that a great deal of effort has gone into making the Paris map a living, breathing world for you to play around in. The mission itself feels absolutely brimming with nuance and possibility, although it's a shame the same cannot be said for the extra modes being offered to as a distraction until episode two comes out.
Attempts to break from the mould are met with technical issues, restrictive missions, and a severe lack of respect for your time. There's some genuine fun to be found among the wreckage, but the experience as a whole will likely leave you hungry for more than Just Cause 3 can ever offer.
Despite its technical shortcomings, Fallout 4 is still a delight to play, and serves as a reminder of what an experienced team like Bethesda can accomplish with their expansive open worlds. Those looking to lose days, weeks, perhaps even months of their time to a game will find more than enough here to keep them satisfied.
From the moment you set foot in Halo 5: Guardians, it's obvious that the game has been given the attention it deserves. Everything about it, from the way you move across the terrain, to the way you beat down a helpless grunt, feels finely tuned. There's a tactile sensation of weight behind every step, and the crunch of your actions is as visually pleasing as it is satisfying.
Syndicate unashamedly avoids any attempts to break away from the mould of its predecessors as it happily churns out the same objectives time and time again with no regard for the player. If, like me, you've grown weary of going through the motions, Syndicate will leave you unimpressed and doubtful of what, if anything, this series has left to offer.