John Hiner
Hyper Light Drifter is an exceptional game. With a beautifully mature pixel art aesthetic, seamless sound design, highly refined, often punishing gameplay, and a unique world full of secrets, it's a fine example of what can be achieved by an indie studio - or any studio, period. The oblique presentation and certain aspects of the gameplay might well drive some gamers away, however.
The Flame in the Flood's relentlessly real time gameplay combined with an almost exclusive focus on crafting, survival and preparedness makes it a refreshing and unique take on the roguelike. Combined with a low-ploy visual style that's easy on the eyes when it's not downright beautiful, vivid sound design and a mild acoustic soundtrack, this one's got a lot going for it. Be prepared to start over a lot, though.
This is an intricate, beautiful, masterfully crafted game that surprises and delights on several fronts. Unfortunately, it also becomes incredibly and relentlessly punishing in a way that could put many off.
Stylistically, Punch Club is a delightful tribute to '80s pop-culture and underdog sports dramas. At its best it's as exciting as watching a real sporting event and rises, believe it or not, to the level of interactive poetry about the struggles and temptations of everyday life. At its worst, it's a slog and a chore with little to keep you going but abstract icons indicating progress amid frustrating setbacks.
Worth sharing with your bros.
John is unsettled by existential questions
I'll just S+ one more before bed...
Time in this wasteland isn't time wasted.
Story and gameplay with depth, as well as volume.
Good fun, while it lasts