Admittedly I am Bread is limited by its own choice of object. A slice of bread isn't exactly the prime candidate for platforming - it comes with certain mechanical consequences. As such the game can sometimes feel like a victim of its own creativity, but I am thankful it tried anyway.
By and large it is much of the same thing for ten hours, and that's the irony of Hacknet; doing repeatedly something you've probably never done before. Play it because it's different, play it because it's a far cry from anything you're likely to in the coming months.
[Kojima]'s made a game that utilises more fully what a game should, with all the learning curves that come with trying something new. Metal Gear Solid 5 is the best stealth game I've ever played, it's just not the best open-world one.