Jed Pressgrove
- Galaga
- Final Fantasy III (SNES)
- Off-Peak
Jed Pressgrove's Reviews
The game thoughtfully uses the opposing philosophies of its lover protagonists, Alm and Celica, to color its warfare.
In our present-day world, its prediction of a violent worker-versus-worker future feels hauntingly plausible.
Red Barrels's game is an immature and hateful slight at anyone who dares to believe in a divine creator.
Lizardcube has both made The Dragon's Trap more vibrant and set a fascinating standard for game remakes.
Throughout, Troll and I often raises the question of just how much testing was done to spot and correct mistakes.
Its superior kineticism shows that Shovel Knight was an amateur's first stab toward something a little greater.
From a standpoint of action, Breath of the Wild goes out of its way to step beyond every Legend of Zelda title before it.
The game reveals itself as a sympathetic view of an imperfect world without a clear road to peace.
Dragon Quest VIII‘s almost random plot and character moments carry complex emotional weight.
Based on its turn-based combat alone, Dragon Ball Fusions distinguishes itself from other roleplaying games.
The game fails to satisfy the natural urge to explore a three-dimensional realm of seemingly endless possibilities.
The dialogue, mere filler between bouts, is more entertaining than the combat that’s meant to be the game’s focus.
The tiring exposition of the writing and the lack of visual coherence to the storytelling are obvious from the start.
Any potential for excitement is squandered by the fact that the zombies you encounter are typically unthreatening.
It articulates a horrific but heroic myth underneath the clothes of a traditional platformer and beat-'em-up.
Ironically, the game grinds to a halt whenever it indulges in callbacks to the Legend of the Zelda brand.
The game is always concerned with telling a story rather than selling us the gimmick of player agency.
It showcases how seemingly minor tweaks to a series can have significant effects on its kinetic potential.
Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.
It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.