Jed Pressgrove


Favorite Games:
  • Galaga
  • Final Fantasy III (SNES)
  • Off-Peak

75 games reviewed
59.2 average score
60 median score
34.7% of games recommended

Jed Pressgrove's Reviews

Jed Pressgrove lives in Mississippi. He regularly writes game reviews for Slant and has been published in publications such as Paste and Unwinnable. His blog Game Bias has received WordPress' highest honor, "Freshly Pressed," and has been featured in Kill Screen, Rock Paper Shotgun, and Critical Distance.

It's interested only in presenting a near-pornographic level of human despair in a warped attempt at edifying players.

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The cluelessness-as-heroism and over-the-top fighting don't fulfill or complement the infectiously positive tone.

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Jul 13, 2016

The tiring exposition of the writing and the lack of visual coherence to the storytelling are obvious from the start.

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- Abzu
Aug 2, 2016

The game fails to satisfy the natural urge to explore a three-dimensional realm of seemingly endless possibilities.

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Creators like Chmielarz need an obvious symbol of false hope to sell (not articulate) their trendy nihilism that, if anything, should vanish.

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Jun 25, 2015

Neither the artificial screen glare nor actress Viva Seifert's performance lend credibility to the game's lady-psychopath clichés.

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Oct 31, 2014

There's little of that symbiosis here, as The Evil Within's more serious tone and greater reliance on non-interactive cutscenes leaves the player disengaged from the rollercoaster of action.

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5 / 10.0 - A Bird Story
Dec 18, 2014

In a nod to the post-credits gimmick of comic book blockbusters, A Bird Story reveals itself as foreplay for Gao's next game. This shameless preview raises the question of why anyone should take the game's human-animal bonding as anything more than a tease. Earlier in the game, the boy and the bird are launched into space for a close-up of the moon, a shoehorned reference to Gao's To the Moon. Despite its well-meaning qualities, A Bird Story doesn't have the maturity or confidence to inspire much more than crying and buying.

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Mar 6, 2019

Throughout, you may be gripped by the feeling that you've seen all that there is to see in the fighting game genre.

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- Vane
Jan 25, 2019

The art of a game, however distinctive, matters little if it isn't accompanied by functionality.

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You know your beloved action franchise is in a state of mediocrity when it struggles to kinetically and strategically compete with games that it helped give birth to.

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Feb 23, 2016

Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.

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Jul 2, 2015

If only the developer's care could have graced the poorly drawn cutscenes that lack the vitality of those in 1988's Ninja Gaiden. These sequences don't communicate the emotional sincerity needed to fulfill the potential of a story that humanizes its white-man villain while calling attention to the contemporary impact of his racism.

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What hurts the game the most isn't the lack of follow through on its initial critical gumption, but rather a lack of compelling drama in its later levels.

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Jul 19, 2018

The world design and storytelling often fail to match the high standards set by the game's ambitious ancestors.

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Though visually sumptuous, the game doesn't do much to strike a bolder, more mature path within a tired series.

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Capcom's second collection of Mega Man games mostly showcases a series in its death throes.

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Jul 18, 2017

Like the first Splatoon, Nintendo's sequel to their smash hit isn't your average multiplayer online shooter.

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Dragon Quest VIII‘s almost random plot and character moments carry complex emotional weight.

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It doesn't ever completely shy away from using filler material after successfully building so much momentum.

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