Edwin Evans-Thirlwell
A beautifully structured, rich and thoughtful adventure with gentle but decisive RPG elements.
Where Treyarch's single-player struggles, the deftly tuned multiplayer soars, delivering a Call of Duty that's rich with options.
Hitman rediscovers its agency in this strong start for IO's episodic series.
Doom's superb campaign makes up for underwhelming multiplayer in id Software's remarkable comeback.
A witty smalltown adventure with light puzzle-platforming elements that walks the line between nostalgia and nihilism.
A short, sweet, slightly dissatisfying translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction.
Deus Ex's mix of shooting and stealth continues to flourish under Eidos Montreal, though the story isn't a match for the setting.
Witty and melancholic, Gone Home is a triumphant exploration of a beautifully textured family space.
A cautious revival but a very worthwhile one, which creates a great foundation for future games.
Ubisoft's novel fighting game finally comes into focus.
This Kinect swansong shows that there was strange potential lurking within the peripheral after all.
With six episodes under its belt, Hitman has proven itself to be a decadent, deadly comeback for Io Interactive.
An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting.
A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration.
Media Molecule prot'g' Tarsier turns in a masterpiece of meat and malice, swiftly consumed but with a lingering aftertaste.
A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland.
Vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success.
A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks.
A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics.
A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition.