Steve Farrelly
The goal is to be as precise as possible; tell people to turn their loud headphone music down and clean up the <i>Jormy</i> <b>Starbucks</b> coffee cups left by the game's myriad twins, triplets, quintuplets, septuplets… yeah, there's not a lot of NPC/AI variety -- Seaside Valley development cutbacks and all.
Or something.
I played the first Gears of War, and right now, Gears 5 has barely changed the flavour of the original. And while the original might have been a revelation, Gears 5 presents as a detriment.
The further you get into the game the more it does begin to feel meaningful, but early on it just doesn't <i>impact</i>.
Moreover, failure to get that timing right essentially leaves you open to a smart, reactive player capable of truly reading the play.
So, if you like lateral thinking, great [branching] storytelling and excellent voice-acting, and can look past a drab, repetitive sheen that is less gameplay heavy and more set-dressing, you’ll still find a gem in this H.P. Lovecraft love letter to the sea, left in an old bottle to wash up on your shore.
A great foundation that is mechanically sound and will delight in the early hours. Stick around too long, however, and Chaosbane reveals a dearth of classes, enemies and environments. Also a weak endgame.
Her and Hugo's mother, <b>Beatrice</b>, spends most of her time with Hugo and has an understanding of alchemy as a result of his illness, which becomes important later.
Days Gone is contextually broken, its gunplay is deplorable, its ‘open-world’ premise is a joke and its narrative consistently overrides that open-world ‘design’ goal.
If, like me, you’ve always just shied from games that punish for the sake of punishing, but thoroughly enjoy a story with mystery, excellent dialogue and unique fantastical components, Sekiro will punish, but it will also deliver in damascus folds. Folds upon folds. Prepare to die though, and much more than twice.
And like Trials and RedLynx, for that last joke, sorry not sorry.
Nothing in this new game-world actually really makes any sense, and Ubisoft Montreal isn't afraid to take that to a level we can all bite into, without really ever having any attachment to it.
This fledgling developer-publisher is on the right path to making a nostalgia-based name for itself if it stays this course.
Plenty of value if you’re a survival-horror/horror fan, or just a Resident Evil fan, but for mine -- a brand new experience would have been more welcome.
The game's AI companions are actually very good, but because of the above it's definitely more highly recommended you try and coax a friend in to return to the light with you.
But is that at all bad?.
I honestly hope this becomes a longstanding series, it's simply that good.
11-11: Memories Retold, however, is still a game worth more than a look-in, and at roughly five-to-six hours, you'll gain a deep and respectful look at one of the world's most jarring global conflicts, from the perspectives of the individual.
Call of Cthulhu is for the diehards only.
Rockstar, my dusty old hat is off to you. You've made this old videogame cowboy a very happy camper.