In the end Age of Calamity is more Breath of the Wild than Dynasty Warriors, and I’ve been purposely vague when it comes to the storyline and specific quests for good reason. Although they were far and few-between in Breath of the Wild, when you did get the ol’ cinematic it was pretty special. In Age of Calamity you have more of these, both in quantity and in terms of high quality production values. To the point where you can’t wait to see what happens next.
Despite that less than acceptable end game experience, I can still recognise the glimmer of potential in Godfall. For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals.
Taking even the most passing of glances at any of the pre-release trailers and seeing real-world jobs like chef or bouncer or pop idol or musician re-imagined as RPG character classes, or witnessing crustaceans swarming enemies in what looked like mage abilities (aka spells), you could very easily chalk it up to the Yakuza team indulging in their absurdist tendencies.
In the end, with more varied activities that went beyond the usual by-the-numbers story missions, say, a more emergent city full of events to match the unpredictability of who you control - then Watch Dogs: Legion could have been an experience on par with its impressive technology. As it stands it’s a fight and a cause worth joining, but like its cast your reasons might only extend to the escape from the monotony of a normal everyday existence.