Perhaps it's the result of the current state of things, but with all the vibrant and adorable charm that permeates Animal Crossing, I almost wish there was a slightly more sinister secondary storyline to contrast with the saccharine world.
Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations. To ‘Rip and Tear’ through.
An experience where you begin to question if such a traversal move is possible, can it be done – is that really the way forward? The answer is almost always yes, and in this regard the sheer speed, fluidity, and scope of Ori's fundamental movement – that is moving the analogue stick so the glow-y spirit thing can do its thing – is phenomenal.
Where the new dynamic weather system can see a bright and sunny afternoon walking through the ruins of Wall Street turn into a thunderstorm of unpredictability and volatility – reminiscent of the marketplaces the location once held.