In this way, familiarity and the sense of game-universe expansion is a draw I can see tugging at the sleeve of only the most ardent of uniformed Fire Emblem devotees, but so much so they will be rewarded for going all in here.
The mid-to-late 1990s. And it's here where we bring up the obligatory <b>StarCraft</b> comparison, mainly because the iconic RTS from 1998 drew inspiration from a number of classic sci-fi properties including Starship Troopers.
It remains to be seen how exactly the online create-a-club stuff pans out in terms of competition, but as a same-room couch jam Mario Strikers: Battle League Football gets better and better the more you play. A surprisingly deep, chaotic bit of Mario Sports action.
The flip-side to this is a positive, in that Rogue Legacy’s intricate progression and many, many secrets to discover is enough to warrant on and off play for weeks and months. If you’re after a pure rogue-lite experience and something that has the combat depth and platforming challenge to keep you hooked on its loop for an extended period, then Rogue Legacy 2 is a resounding success. Visually, it's a huge leap forward over the original too - with some fantastic animation and responsive 2D action.
In gaming, it's often touted at specific genres, such as the <i>Metroidvanias</i> or <i>Roguelikes</i> of the space; pixel-powered knockoffs or homages to our favourites of yesteryear dotting the proverbial Indie landscape, servicing a wistful bit of throwback while also cashing in on its powerful pull.
In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.
It’s too easy. And it’s not like dialling up the AI or bolstering their numbers would help, it’s just been designed as an ultra-accessible game. And that’s fine. But for mine it’s detrimental to some of the clever ideas that do rear their head throughout, though these are more often flash-in-the-pan in terms of cadence and delivery