The reasons for that are two-fold: it was the most up-to-date version of the game I ploughed through, and two: it represents Unknown Worlds' reinvigorated trust in its own console development chops, which was <i>choppy</i> at best in the first sink or swim release back in 2016.
Not to suggest your rendezvous with the Lady of the Castle isn't one to savour, or even tremble at, it's just that most of the released media and tone for Village has been centred around her and a bit of the village, but what they wholly amount for in the full product is essentially tutorial content, at best.
But looking past those things, and into the vale reveals a game bucking trends and showcasing what's truly capable in our medium. A bigger budget, more player-agency and a more expansive world are all that's holding this back from being groundbreaking. And a lot of learnings will be taken from this latest outing.