It is strange to talk about pacing and bloat and a slow-moving plot when the turn-based battles are built on a foundation of ‘taking your time to make the right move’. But in adding so much and painting on such a large canvas, it’s hard not to eventually feel a little lost or stuck in Fire Emblem: Three Houses.
So, if you like lateral thinking, great [branching] storytelling and excellent voice-acting, and can look past a drab, repetitive sheen that is less gameplay heavy and more set-dressing, you’ll still find a gem in this H.P. Lovecraft love letter to the sea, left in an old bottle to wash up on your shore.
With several quality of life and mechanic upgrades from SpellForce 3, Soul Harvest is an enjoyable experience that scratches both the RPG and RTS itch. A blend that still feels unique to this series, and one that continues to impress all these years later.