There is of course complexity and depth to be found, Deep Rock Galactic is as far from Pong as any videogame of the past few decades. But the general flow of a mission beneath the surface follows a pattern of exploration, mining, and combat even if the goal is to source x amount of shiny green Morkite or find and destroy a pair of Dreadnoughts.
We've seen how this can be implemented with <b>Ubisoft</b>'s brilliant “Discovery Tour” mode for both Assassin's Creed Origins and Odyssey -- an interactive journey through history; fact and myth alike, where you control the information available to you, and dive in as deep as <i>you</i> like.
So being shackled to deviceless divulgence of the game's key drivers will be a challenge indeed, but it's one we're willing to take given The Last of Us Part II is arguably one of the year's biggest releases, and stands as something of a swansong for the <b>PlayStation 4</b> as we sit ready to slide into the next generation.
In the end there is inherent value in a release like this, particularly from a preservation standpoint. And truth be told, playing through each campaign on the easier difficulty settings allows for the enjoyment of often cheesy but ultimately engaging b-movie stories being told to take centre-stage.