If, like me, you’ve always just shied from games that punish for the sake of punishing, but thoroughly enjoy a story with mystery, excellent dialogue and unique fantastical components, Sekiro will punish, but it will also deliver in damascus folds. Folds upon folds. Prepare to die though, and much more than twice.
11-11: Memories Retold, however, is still a game worth more than a look-in, and at roughly five-to-six hours, you'll gain a deep and respectful look at one of the world's most jarring global conflicts, from the perspectives of the individual.
Ubisoft Quebec has made you a cog in the Peloponnesian war, but they've also allowed you to dress up that cog however you see fit, and this transcends the cosmetic, right through to being able to romance other characters in the game-world. A game-world that is truly alive.
In the grand scheme of pushing a little sentient piece of wool through a level and a number of challenges; memories and what they ambiguously mean to someone who worked on the game, or some 'highbrow' lost concept of 'connection' is not something that drives me, or many others, through a game. Purpose and reward for effort is what does that, and so far the Unravel series hasn't unraveled that little design nugget at all.
This is gaming at its absolute finest.