But looking past those things, and into the vale reveals a game bucking trends and showcasing what's truly capable in our medium. A bigger budget, more player-agency and a more expansive world are all that's holding this back from being groundbreaking. And a lot of learnings will be taken from this latest outing.
That said, Spidey fans will dig it. Sony fanpeeps will sing its praises from Manhattan rooftops and it fills a gap. There’s just a question of “is it enough?” and even as a massive comic book geek and lover of all things wall-crawling, I’d have waited another six months for a more fleshed-out experience, and one that doesn’t overly mimic the foundation of its origins. Miles might learn from Peter, and Peter might be the ‘A’ Spider-Man, but that doesn’t need to mean Miles lives exclusively in his design shadow.
Despite that less than acceptable end game experience, I can still recognise the glimmer of potential in Godfall. For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals.
If you’ve ever played either game or the series before, you know what you’re in for, it’s just more. If you haven’t and this is your first time dropping in -- don’t be scared, the opposite transition awaits and gravity will take hold in that this series will launch you to new, fun and endearing heights.