Steve Farrelly
If you're after a new next-gen experience but can't see yourself moving past the main campaign, I'd say this is probably not for you, at least not unless you have money to burn. It's a terrific little package brimming with options to replay, but it's not a large play-space by any measure, and there's not a huge amount of variation on scenery or tone. This one boils down to preference.
Reactive hipoints on enemies would have been a much more "definitive" way to go here, but like the core story and animations, it's delivered in the same broken (or unrealistic) fashion as the 2013 release. Combat is the least fun in the game, but it's passable regardless. What's best to take away from this is you get the full game and all content released, updated visuals that actually make the game look next-gen, and that same rewarding sense of adventure and exploration coupled with Lara's personal, traumatic ascension to true Tomb Raider. Bring on the inevitable sequel, I say.
From a technical standpoint, Dead Rising 3 is not the pinnacle of how a next-gen game should look (or perform), but from an expanded gameplay perspective, and one of pure fun, it's my favourite launch title among the lot. Hopefully we see a patch or two over the coming weeks to attempt to fix some of the mechanical problems with the game.
The shortform point in all of this is "if you love Call of Duty, you'll find some value here, but not nearly as bolstered as it ought to be at this point", if you're on the fence though, it's a hard stretch for me to recommend this fully.