Kosta Andreadis
Or should be. Beginning your journey to ultimately try and un-freeze those aboard the long-lost colonial freighter called Hope, you're set loose in the almost wild-west frontier town of Edgewater - run by well-known maker of mass-market goods, Spacer's Choice.
Many of you noobs, Shubs and Zuuls will know what it is to be roasted in the depths of a Sloar someday, I can tell you.
By incorporating some of the classic 2D design of previous generations this once N64 throwback has matured and grown into its own slice of platforming gold.
Lilith, Maya, Claptrap, Sir Hammerlock, Mordecai, Brick, Moxxxi, and others.
Both offering just the right amount of time to pull off a kinetic combo of clanging metal and spark-filled destruction.
with Armored Core's Kenichiro Tsukuda in tow, falls into this category.
Simple at first, but much like the underlying story Greedfall's combat comes alive once skill trees begin to fill up.
Children of Morta, also published by 11 Bit Studios, presents a similarly top-down action-RPG with rogue-lite elements, retro-inspired pixel art, and immersive art direction and animation. But, like with Moonlighter before it, Children of Morta takes a different approach. The similar setup of failing, upgrading, retrying, and replaying dungeons, slowly growing in power thanks to upgrades is here, but in the guise of a story-driven party-based RPG. With combat and character progression that feels more in line with Blizzard's Diablo than it does Moonlighter's riff on classic The Legend of Zelda.
A so-so debut for a promising series.
Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.
A simple premise that moves beyond the shallows, and into deep waters.
Now with an invitation that reads, plus one.
It is strange to talk about pacing and bloat and a slow-moving plot when the turn-based battles are built on a foundation of ‘taking your time to make the right move’. But in adding so much and painting on such a large canvas, it’s hard not to eventually feel a little lost or stuck in Fire Emblem: Three Houses.
Watching an infection spread rapidly through your small town because a stray zombie managed to wander in from an unguarded direction early on? A lesson in perception, readiness, and the seriousness of the threat.
Instead it comes off more like a homage to similar tales.
But, then again you could say that this is a prime example of a spiritual successor done right.
Lengthy, and full of twists and turns, Judgment might offer up mostly basic detective sequences but there’s plenty to love about the world depicted. Twisted Trio included.
In a subsequent trip to that action-game location we all know as The Sewers you face off against a new and deadly opponent; the hardcore gamer.
And we say almost because boarding a ship with a “shedload” of Spooks can go from quiet to overwhelming in a matter of seconds.
With several quality of life and mechanic upgrades from SpellForce 3, Soul Harvest is an enjoyable experience that scratches both the RPG and RTS itch. A blend that still feels unique to this series, and one that continues to impress all these years later.