Ben Moore


114 games reviewed
79.0 average score
80 median score
66.7% of games recommended
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Nov 4, 2013

This is a series that once redefined first-person shooters with the seminal Call of Duty 4: Modern Warfare, but Ghosts has little interest in change. If you're looking for more of the same you'll get it, but not much else.

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Burial at Sea is a worthy return to Rapture, but by the end you'll wish you could've spent more time absorbing the sights and sounds of the city's unspoiled areas. The grand tourism of the game's opening versus the constant combat in the rest of the DLC creates a disconnect that makes both halves feel underdeveloped. Hopefully episode two will mend the tear of Burial at Sea's two disparate parts.

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5 / 10.0 - Knack
Nov 12, 2013

With the way it looks and how simple it is, it's easy to think Knack is a game for kids. And while that may be the intent, it doesn't make Knack any less dull. Whether you're five or 25, Knack is boring throughout its 10-hour duration. If you're looking for something to introduce you to the PlayStation 4, there are far better options than Knack.

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8 / 10.0 - Dead Rising 3
Nov 17, 2013

It may be another game with zombies in it, but few games get as crazy as Dead Rising 3.

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6 / 10.0 - Warframe
Dec 11, 2013

With an asking price of nothing, it's not unreasonable that Warframe charges for things, but when the game's main hook is getting more loot, it slowly becomes frustrating running into so many roadblocks. Even with your warframe's athletic prowess, the nondescript missions don't offer enough to put up with the waiting, and there certainly isn't a strong reason to part with a credit card.

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Episode one not only reintroduces us to the world of The Walking Dead, it raises the stakes in such a way that Clementine's situation is more perilous than ever. We weren't convinced that season two could eclipse season one, but at least in a few ways, it already has.

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Jan 5, 2014

So many moments in The Curse of Brotherhood are hampered by a sense that a square peg is being shoved into a round hole. All of its great ideas are dwarfed by the fact that it doesn't feel good to play. The game tries to make invoke a sense of creation, but it's more akin to fumbling in the dark.

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Episode two puts The Wolf Among Us in an awkward place. Telltale shows enough of its hand to interest players in the rest of the story, but the unevenness of this second episode deflates the enthusiasm that first worked so hard to earn. It's difficult to tell how strong the series will become, but right now, it's tough to accept good when you're used to great.

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The last episode was a tough act to follow, but similar to season one, episode two is even better. The stakes are higher and the consequences steeper. Telltale has once again proved that adventure games are not only still alive, they're as strong as ever. We can only hope it's not long before we find out what's next.

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Mar 17, 2014

The greatest achievement in Ground Zeroes is how bold it feels. There's so much new, and none of it obfuscates what originally made Metal Gear Solid special. There's still thrilling stealth and an attention to detail that's rarely seen, but all of it is smarter and streamlined. Ground Zeroes may only be a taste of what's to come, but it looks like Metal Gear is heading in the right direction.

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