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Knack

SCEA, SCE Japan Studio
Nov 15, 2013 - PlayStation 4, PlayStation 5
Weak

OpenCritic Rating

58

Top Critic Average

8%

Critics Recommend

IGN
5.9 / 10
Eurogamer
4 / 10
Metro GameCentral
3 / 10
GamesRadar+
2.5 / 5
Game Informer
8.3 / 10
Polygon
6 / 10
GameSpot
4 / 10
Giant Bomb
2 / 5
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Knack Media

Knack Official Launch Trailer thumbnail

Knack Official Launch Trailer

Knack Screenshot 1


Critic Reviews for Knack

IGN

5.9 / 10.0
IGN

Knack's shifting size is a great idea that never really grows into anything substantial.

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Towards the end, at least, there are a couple of levels where the checkpoint balancing isn't quite so bad, and this also coincides with some better level design. By this stage you may also have unlocked a couple of gadgets that allow you to do things like slow down time or increase your damage multiplier. The rest of the game may be shallow, bland and repetitive, but here you get a sense of the kind of game Knack could have been if it had only dared to be a bit more complex in every respect.

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A poor quality video game by any measure, but what this joyless throwback is doing being a key launch title for the PlayStation 4 Sony only knows.

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Knack doesn't really do anything exceptionally well, and squanders your willingness to like it by constantly working against you. Yeah, I'm talking about both the game and the character again.

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Knack offers up a fine adventure, with gameplay that slowly reveals its strength

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The moments of payoff come too infrequently to make plodding through another three dozen frustrating enemies any less tedious.

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Dull combat with little diversity banishes Knack to a dark realm normally reserved for the likes of foul goblins.

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Knack is little more than a tedious slog.

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