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Rhythm Heaven brings the cute quirkiness the series is known for to the Switch. It's also packed with a lot of content and distractions. It just might be missing some of the charm that has made previous games some of the best in the genre.
It’s nice to have the Star Fox crew back, even if it isn’t in the most ambitious of games. Although it's certainly one of Nintendo's prettiest.
Zero Parades: For Dead Spies is weird, beautiful, and dense with characters that I wanted to understand. It plays with its choices and narrative threads with confidence, allowing foundational elements to rot and die in service of the paths the player is willing to take.
Somehow, the Dark Souls influences keep Mina from being the best Zelda-style game it could be, while the Zelda mechanics prevent it from reaching the heights of the best Soulslikes.
What should a Bubsy game be in 2026? I thought the answer to that question was obvious to everyone: It shouldn’t. But here I am reviewing Bubsy 4D, the new take on the sarcastic cat from Atari and developer Fabraz. And I’m glad that I am because this is the best Bubsy ever. Now, that’s not saying a lot.
It’s bound to be a fun time for kids, and it has enough surprises and callbacks to Yoshi’s history to bring plenty of smiles to older fans like me. Other Nintendo platformers settled into their own identities and time-tested formats decades ago. Yoshi’s road has been a little more unpredictable, but with this entry it’s found an approach that feels all its own.
In a lot of ways, this is my ideal video game. Becoming one with the controller and the vehicle in a drop-dead-gorgeous setting that essentially never runs out of content? It’s almost perfect, and I think it’s fair to use that word for the craft that is on display in Forza Horizon 6.
I will never dislike a game that looks this good and plays this well. But the lessons that Housemarque learned from Returnal resulted in a game that is less than the sum of its parts.
Invincible VS is clearly a game by the FGC for the FGC, which results in a double-edged sword. It serves as an incredibly fun and satisfying tool for competition, [...] but after playing through a mediocre “episode” of the show and reaching disappointing arcade mode endings, the casual audience is left with little to do in the game other than rematching the CPU in standard matches over and over.
It may fall short if you’re looking for a deep city builder or life sim, but as a piece of absurdist Dada comedy I absolutely love Tomodachi Life: Living the Dream. Every day I look forward to booting it up, making a Mii or two, seeing what unlikely friendships are forming, and watching ludicrous vignettes play out.
Mouse: P.I. For Hire shows a deep love for animation of the era, but the gameplay and script lack the same level of care. A Gouda attempt, but nothing bleu me away. Cheesy in all the wrong ways.
It’s rare we get a new IP from a big publisher like Capcom these days, especially one with production values like this. It’s a risk when you could just keep pumping out Resident Evil remakes and sequels while making guaranteed money. Well, this risk pays off.
I wanted this to be the triumphant return of Kain, Raziel, and the dark, strange world of Nosgoth, but what arrived was something draped in the series’ skin - not an evolution, but an uninspired reinvention.
Resident Evil Requiem is an excellent culmination of everything Capcom has learned during 30 years of making this franchise, and it serves as a tantalizing glimpse of what its future may hold.
Mario Tennis Fever has me worried for Nintendo’s sports games on Switch 2. It’s not worse than any of the sports games on Switch 1, but it’s also not any better. The trouble is that it commits almost all of the same sins: the mechanics are solid, but nothing outside of the core tennis gameplay is that much fun.
BIG HOPS succeeds because of the developers’ understanding of momentum, accessibility, and expression through movement: its systems constantly invite wacky experimentation with generous restarts, rather than punishing the player for failing, all of which reinforces a core philosophy of playful improvisation.
As a huge fan of Terminator 2 and the 16-bit era of sidescrolling action games, I certainly found plenty of things to appreciate about this faithful throwback from Bitmap Bureau. If you see NO FATE on sale for $10 and have the same nostalgia that I have for its inspirations, I’d give it a hearty recommendation. It becomes much harder to recommend a $30 purchase for a 45-minute long experience.
After a rocky development history, Samus finally lands on the Switch 2 with one of her greatest adventures.
Capcom raises the bar for remakes – again.
Sparks of Hope wasn’t on my radar after my middling experience with Kingdom Battle, but I love it when a game surprises me like this. It takes just a handful of battles for the hooks to get in, and the tactical options only grow as you unlock new heroes and sparks. I’m not sure if any game could be good enough to make me love the Rabbids, but the fun I was having in my 30+ hours with Sparks of Hope did a great job of distracting me from their dumb, dumb faces.