Its playability matched with MercurySteam doing right by Samus Aran has turned me into even more of a fan of Metroid. Even beyond the context of my own affinity toward the character and world, Metroid Dread is some of the most fun I’ve had with a game in 2021. It’s a contender for game of the year.
This is a game I expect to go back to regularly throughout the life of the Switch. But when I do, it probably won’t be for the multiplayer. Those modes are fine, but cooperative play adds a bit too much stress. But as a classic WarioWare, Get It Together shines.
I have found the narrative somewhat overwhelming at times — just in terms of the amount of information the game throws at you. But Arkane has accounted for that as well with one of the best mission- and info-tracking systems in a game ever. Even if you failed to pick up on a key piece of intel, the game will tell you what you need to do next as long as you found the key piece of evidence.
The adventure isn’t Super Rush’s real flaw. I’m used to the series coming up short in that aspect at this point. Instead, this game’s issue is I don’t know what I’m supposed to do now. If I had time and a regular crew to play against, I imagine we would make an appointment to play the game together. That seems like fun, but it’s also a hassle. And the game doesn’t do much to alleviate the pains of getting a group together.
This lack of variety in the style of play makes every run feel samey, and they begin to blur together. That leads to a roteness that made me want to put down the game when I was struggling with the difficulty. I like challenging games, but roguelites need to walk a fine line between familiarity and routine. Familiarity is the warm embrace of something that feels like home. Routine is boredom, and it is poison for a game like this.
The kindest thing I can say about the game is that it does make for an entertaining livestream. I broadcasted my play on Twitch, and my audience seemed to really enjoy watching me suffer. So I guess this is a great one for all those fans of masochism out there.
For video games, Tony Hawk’s Pro Skater 1 and 2 still shows us what games are capable of. You’ll find sad dads in books. Movies will have equally moving stories. Music can show us that emotions are not necessarily tied to language. But only video games can re-create skateboarding.