Tom Bramwell


16 games reviewed
75.9 average score
80 median score
56.3% of games recommended
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Apr 7, 2021

Capturing exactly what makes the genre tick, this is perhaps the best looter-shooter game since Borderlands

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The weather's as bad as ever, but this smart, inventive and witty open-world game is a veritable Viking feast of adventure

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Oct 8, 2020

It's been a tough year for football, but EA Sports' fast, fluid and updated football game is a thrilling all-round scorer

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Sep 14, 2020

Derek Yu's influential cave-delving game is updated for PS4 and PC and expands the magic – with turkeys

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Dec 14, 2014

The Dark Below feels like an early misstep for Destiny

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Nov 10, 2014

As the seventh major instalment in the series, though, not to mention the first designed for new console hardware, Assassin's Creed Unity feels like a missed opportunity. Going back to basics at this point may have resulted in a less substantial game than recent years have led us to expect, but it might have delivered a more satisfying one. As it is, mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.

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Oct 22, 2014

As a smarter-than-it-looks nostalgia trip, then, Shadow Warrior delivers, and as long as you keep that in mind - and consume it in moderation - it's an easy recommendation.

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Oct 15, 2014

Costume Quest 2 isn't a long game - it took me around six hours to complete, including almost all the side quests - but even a short game can outstay its welcome, and while there is still a great concept at the core of Double Fine's Halloween series, if anything this sequel is even further away from nailing it than its predecessor. Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.

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Sep 29, 2014

As soon as I finished The Vanishing of Ethan Carter, I started it again and was greeted by that same warning. "This game is a narrative experience that does not hold your hand." Originally I thought it was telling me that I was going to be challenged by what followed and that I shouldn't expect any help in figuring it out. And I still think that. But I also suspect The Vanishing of Ethan Carter, which rarely uses a word more than it has to, is making a broader point when it says it doesn't intend to hold your hand.

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Overall, The Curse of Naxxramas seems well worth owning, then. The solo content has its ups and downs, but it is most often fun, and also offers some welcome environmental refreshment. Things like a new game board, new music, new enemy emotes and all the trappings of Blizzard's typically lavish production values might sound trivial to some, but for those of us who have spent hundreds of hours playing Hearthstone already they are as much a part of the experience as anything else, and that shouldn't be overlooked. As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.

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