Hollander Cooper
Transistor's clever combat and incredible customization makes for an intensely fun strategy game, but the world and story leave much to be desired. Come for the art and wonderful soundtrack, stay for the ability to freeze time and slash up robots.
Titanfall blends familiar concepts with innovative ideas in remarkable ways, leading to a nearly nonstop supply of awesome moments. But for as fun as it is, you'll likely find yourself wishing Respawn was more ambitious when it comes to game modes, since there's a good chance you've captured enough flags for one lifetime.
A beautiful game with a handful of interesting ideas that simply doesn't give you enough to do with its tools. Second Son is a great example of the PS4's power, and works as a decent stop-gap until bigger and better exclusives appear.
Stick of Truth is South Park's Arkham Asylum--a triumph of a licensed game that manages to fit in line with the franchise while paving new ground in gaming. In this case, the new ground is dick jokes--still, innovation is innovation.
Garden Warfare is a fun, polished shooter, and what it lacks in gameplay depth it more than makes up for with fun cosmetic gear you'll actually want to unlock.
It might be brief, but Octodad is definitely worth checking out for anyone interested in a charming, hilarious experience. Also, you get to play as an octopus, which... you know, is pretty awesome.
Peggle 2's visual overhaul makes for a cleaner, fancier Peggle experience, but the lack of leaderboards assures your addiction will be relatively short-lived.
Island Tour isn't the Mario Party you remember, and that's not necessarily a bad thing. That said, there are definitely some missing pieces that keep it from being a memorable entry in the franchise.
Ryse will undoubtedly exceed your expectations with its interesting story and unbelievable visuals. Combat might get repetitive, but you'll enjoy your time as a Roman soldier.
Knack doesn't really do anything exceptionally well, and squanders your willingness to like it by constantly working against you. Yeah, I'm talking about both the game and the character again.
If you get hooked--and you'll likely get hooked--you're going to find a few hundred hours of Pokemon battles to look forward to, even if the game falls back on some old tropes a bit too much.
It’s about opening doors, exploring, deciphering languages, and dipping your toe into the well of insanity just enough to hopefully come out with the knowledge needed to open one more door, to get one more cube. We’re sure some will be turned off by the dense, unorthodox style – it’s absolutely not for everyone – but we’re in love, and expect to spend many more hours unraveling the game’s secrets.