Ethan Gach
For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided's central narrative feel terribly familiar.
Instead of surviving Salt and Sanctuary's horrors by obsessively dissecting them, liberation comes as a result of being able to execute ever more deft acrobatics with a few simple twitches. In this way, the game helps us learn to shed the burden of realism by flattening it, reducing its physical and emotional details into obstacles that can be overcome with the flick of a button.
Mini Metro submerges its formulae to create a space for more organic play. Like a city that leaves its streets to pedestrians, pushing highways underground and elevating trains overhead, the game seeks to avoid the anxious hustle of a traditional simulation by reducing clutter and keeping things at a more intimate, human level.
Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.