Alec Meer
It functions both as a broadly traditional but significantly less rigid MMO and as a 'lost' Elder Scrolls. There's much I wish it did better, but I can't fail to be drawn in by the sheer substance of it.
There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management.
There is something great glinting just below BattleTech's dour and crusty surface. So much now depends on whether future updates will dig for it or not – I pray they do.
I like it, but its snickering spirits will only haunt the tortured recesses of my mind for a few short days.
Rare unquestionably need to apply new meat to these beautiful bones. I've enjoyed the ambience of Sea of Thieves so much that I want it to be something that stays in my life for a long time to come, but, in its current state, I know that is impossible.
Though I sometimes grew weary of the donkey-work of cables and repairs, I definitely relish the new state of sustained fear Surviving Mars brings to city sims. It means that even small accomplishments feel so much bigger.
Vermintide 2 might be shameless about its inspiration, but, critically, it recreates it really, really well, at a spectacular scale. I can't speak to whether I'll still be showering the land with rat legs a few months from now, but I fully expect to happily spend the next few weeks, at least, knee-deep in the rodent dead.
Pitting giant mechs against alien bugs, this winningly focused post-apocalyptic spree eschews resource management in favour of living moment by moment
The fights can be plenty challenging, especially if you venture online or into the openly-described-as-unfair gladiator arena mode, but I was never able to shake the sensation that they're just a delivery vehicle for a really great cartoon.
I cannot currently think of any reason why I would ever uninstall Into The Breach
You might as well just play (or replay) its many post-campaign side missions and modes, really.
Already, New Mexico makes ATS significantly different – that much more varied, more of a place to explore, rather than just one to tick tourist traps off the list.
Hand of Fate 2 wisely switches away from Hand Of Fate's purity, which saves it from repetition but discards its trump card in the process.
It's a shorter tale full of high-points, and wraps up lingering storylines while also leaving the door open for further adventures in the world of Dunwall, Karnaca and beyond.
'DLC' desperately undersells War Of The Chosen, this fat and bursting sausage of turn-based splendour. I think I might have found 'XCOM 3' a mite more appropriate.
Rez Infinite is the greatest VR game to date
WoL is most easily described as a comedy game, and though it is indeed a prime-cut ribtickler, that can be a backhanded compliment – as if jokes are all it has. WoL does something far more accomplished, far more rare, which is to be joyful.
Maybe Serial Killer is a great idea with appealing style, saddled with iffy design and insufficient flexibility. Walks the walk, but the talk's another matter.
It's big on personality too, from the wide choice of thief avatars to the Gangs Of New York toughs and the comedy cockernee urchins, and I dig the Darkest Dungeon But Chipper cut-out art style.
Get Even is a true original, of the kind we all too rarely see made with this degree of gloss, and I found it deeply interesting for all its stumbles.