John Walker
It is at once the South Park game we've been waiting for since the series started 17 years ago, and a cluster of stupid mistakes and bad balancing that we'd hoped Obsidian had put behind them.
For where it falls short, it far more often had me crouched in a shadow, heart racing, waiting for the perfect moment to dart past a guard's routine. It may be the fourth best Thief game, but it's a damned fine game in its own rights.
On its own, out of nowhere, I'd likely be pleasantly surprised by a not-terrible game-of-the-movie, especially one aimed at kids. But in context, I can't believe you've played every single TT Lego game, and would far more strongly recommend you go fill in one of the gaps.
It's a dreamy, gentle, melancholic game, created with tangible passion. It's utterly beautiful, and while not nearly challenging enough, it's entertaining to play.
I reached the point of only sighing or shouting in frustration, despite sitting in front of a gorgeous-looking game with a ton of potential.
It remains a joy. It's calming, pleasurable, cute and tricky. It's Spelunky for people who don't like restarting all the time. But it's also its own distinct notion, with its focus on progression over difficulty. SteamWorld Dig is a really lovely, very fun time. What a great thing for a game to be.
It is, it has to be said, okay. Quite good. Not that bad. Horrid words to give a nice game, but true all the same.
This could have been a wonderful RPG, set in the show's array of utterly fantastic locations, quests and side-quests sending you on various journeys, with pretty much the same combat mechanic. It could have been something that celebrated Adventure Time, made use of the amazing resources it had to hand. But instead this is an insipid, limp waste of it all, and a proper shame.
It'll make another billion dollars, and they're already making the next one that will be exactly the same, and the incredible potential will yet again consume its own fetid tail. The circlejerk of life.