The game feels like kit-bashed mechanics wrapped in clean and inoffensive modelling and UI design. The core design of the game is pleasant enough, but it is not accompanied by interesting creative tools or mechanical challenges. I like the idea of placing players in different eras and locations, giving them unique tools appropriate to the setting, and seeing what they can do, but at the moment there is just not the depth of play in Train Valley to support that idea.
Are you Chris McKeever? If so, email [email protected] to claim this critic page.
Page 1 of 1
Sep 21, 2015