Alex Donaldson
- Final Fantasy IX
- Sonic the Hedgehog 3 & Knuckles
- Star Fox 64
Alex Donaldson's Reviews
The better of the two retail Fire Emblem Fates releases, Conquest offers satisfying and challenging combat that lives up to Fire Emblem Awakening's heady legacy.
A solid add-on for players who really love settlement building, but also an underwhelming delivery of some solid ideas. It's no reason to return to Fallout 4, but this is another fine addition to an adventure in progress.
Dark Souls 3 is a successful mechanical and thematic culmination of this beloved series, and while its console version isn't quite as smooth or pretty, it still generally performs admirably and remains a joy to play.
This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
The performance of this handheld port can be dubious, but the still amazing quality of the base game makes it a reasonable compromise if you can't play on another platform.
An excellent foundation that is hopefully built on, this is a solid RPG-shooter hybrid that lacks in variety but somehow keeps you well invested all the same.
Small technical issues hold XCOM 2 back, but it's still as compelling as ever.
At its core pretty much the finest in its genre, if missing some key content that'll be added via updates
Smooth performance makes all the difference for this game, exposing its true brilliance.
This Zelda spin-off is successful when you can get three players together, but feels much more empty solo.
A strong improvement over its predecessors, small issues aren't enough to hold this title back.
Technical hiccups aren't enough to diminish the value of this sizable package.
You'll still really feel this game, but it's been visually diminished.
Dragon Age finds an exciting new direction with its largest-scale entry to date.
A trip to the moon offers some decent new ideas, but also is clearly a stop-gap release.
It's a smart simulation game with some really great use of modern horsepower atop the basic trappings of older games in a genre that sadly isn't as active as it likely deserves to be. Just keep in mind you'll need to go in with plenty of patience and a willingness to search outside the game if something obscure trips you up. If you can get past that, and you like a bit of simulation, you're going to have a lot of fun.
While not quite able to beat the PC, this is by far the definitive console dungeon crawler.
Sacred edges away from the RPG, but sadly in doing so edges away from fun also.
The fact that it has incredible value with a very modest price tag only helps that fact. How they improve on this is something I'm excited to see.
Bethesda's big budget, massively multiplayer trip to Tamriel has some great ideas, but struggles with execution in places.