Dragon Age: Inquisition gives fans exactly what they've been clamoring for: an enormous adventure across a multitude of sprawling environments, but still laced with the series' signature blend of political intrigue and character-driven emotional undercurrents. And just as with past installments, its strict interrogation of the human condition through believable, engaging characters is what truly defines Dragon Age above all, allowing it to rise above the rest of the fantasy fluff crowding the genre.
Despite its designation as a "rogue-lite," Rogue Legacy delivers just as much addictive live-die-repeat challenge as any "full-fledged" members of the genre. Short of maxing out on every possible trait (an undertaking that would prove rather expensive in-game) the optional, RPG-style progression system never robs this roguelike's random dungeons of their punishing nature and need for patience, a thoughtful approach, and the occasional bout of luck.
Loathe as I am to lazily make comparisons, Capy did so first. Super Time Force is exactly as advertised: Braid meets Contra wish a dash of cartoony approach to time-travel. The result is just as spectacularly stupid and spectacularly good as you'd expect from such a description, with an added dash of think-y fun formed by layering multiple reality loops. Sounds bananacakes? Well, it is. And it's great.
Hardline might not reinvent the wheel the series rolls on, but it certainly makes it spin a whole lot smoother. Speeded up gameplay, an opened-up single-player, and a robust suite of new multiplayer modes lends itself to the best Battlefield to date—though that's not saying much, a decade later.
Shadowgate is, well, Shadowgate. If you know what that means, you're probably keen on playing it. It's not exactly a taxing title as far as computer specs run, so there's really no issue for those who traditionally stick to consoles. But if if the name means nothing to you, either you're about to be made a believer in the joys of brain-breaking puzzles or sent screaming out of the castle and back to the loving arms of Call of Duty.
Shovel Knight is a pretty stellar homage to simpler times, but it's so unabashedly an homage that it never steps out of the shadows cast by the components it's built from—DuckTales, Mega Man, Simon's Quest. And while derivative doesn't necessarily mean bad—far from it in Shovel Knight's case—it certainly doesn't make it any less pandering in a lot of ways.
Gorgeous to see and hear and engaging as far as gameplay is concerned, Child of Light is an excellently built game with a forgivably wonky augmentation system but an underdeveloped narrative. Its artists very clearly knew what they wanted it to be, but couldn't quite manage to orchestrate effectively. Play it, soak up its beauty, but expect a jejune take on fairy tale yarn-spinning.
Killzone: Shadow Fall serves up decent sci-fi themed first-person-shooter action complete with teases of what the new console generation has in store for us. It's not particularly inspired, nor is it anything to write home about, but as something to make your early adoption feel justified, I think Killzone does the trick.