There are some fantastic environments and old school style puzzles in Resi 7. The final section stops being survival horror and becomes a bit of a clunky linear shooter, but the first few hours are scary enough to put you off Louisiana for life.
A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.
You know when you were a kid, in the summer, you used to have huge pretend adventures in the back garden with all your mates? Where the shed was a castle and the hedge was a jungle? And it was like really having an adventure? This is sort of like that.