Eric Frederiksen
- Red Dead Redemption
- Pac Man CE DX
- Resident Evil 4
Eric Frederiksen's Reviews
I can't honestly say it's the best Monster Hunter, as I haven't played the others, but it's the best way to get into Monster Hunter, for sure, and it stands on its own as one of the best games so far this year and likely one of my favorites going forward.
With time, though, Rare could make Sea of Thieves into one of the system's standout titles that shows what systems like cross-play can do as well as reminding us of Rare's long history.
Instead of a tired, bored tale of vengeance, Sony has revived a god.
Still janky, still fun
Like an un-awoken android, Detroit: Become Human is a pretty exterior without anything remotely human inside.
The art alone is worth checking Swords of Ditto out.
Shadow of the Tomb Raider isn't a bad game . . . But Shadow of the Tomb Raider isn't much more than competent
If you're looking for a dose of nostalgia or love game collections like these, the Capcom Beat-Em-Up Bundle is a solid way to spend an afternoon.
Assassin's Creed Odyssey is worth checking out just for the vistas, but maybe set it to easy. Turn off "Exploration" mode. Skip the procedurally-generated quests. Don't play for too long at once. And if you try to dive deep, expect to hit bottom real fast.
Despite essentially being the same game four times running, Forza Horizon has life left in it, and it leaves me looking forward to wherever the next game takes it. In the meantime, I'll probably be playing this into 2020 just like I've played Forza Horizon 3 in the months running up to this one. It has that much life in it.
Red Dead Redemption 2 is going to stand for a long time, I think, as the height of achievement in building huge virtual spaces for gamers to explore. The level of detail at this scale is staggering, even as I find myself unable to ignore how much required overtime went into making things happen, and how many of these details – like horse testicles ascending in colder weather – took real human work hours while actually doing little to flesh out the game world. But it’s impossible to deny what a beautiful, sad, huge, and remarkable thing Rockstar and its many employees, past and present, have put together.