Eric Frederiksen
- Red Dead Redemption
- Pac Man CE DX
- Resident Evil 4
Eric Frederiksen's Reviews
Prey is one of my favorite games of 2017 so far.
Aside from some skinned knees earned by stumbles through the story, Metal Gear Solid V: Ground Zeroes is a great starting point for this generation's big Metal Gear Solid experience. I'm more excited than I might've been otherwise for The Phantom Pain. With that in mind, it would be a lie if I didn't say that The Phantom Pain, appropriately named in this case, haunts every corner of this game. Everything feels like a taste of what is to come. Call it a demo or a prologue, it isn't a full game.
Even with the problems, Peggle 2 is still Peggle.
The soundtrack and gameplay come together to give what initially seems like a small package a lot of replay value.
I'm glad I had my PlayStation in time, because inFamous: Second Son might be the first platform exclusive to make the system worth buying.
Machine Games mixed an old school shooter with interesting, well-written characters to make something that adds up to more than the sum of its parts.
Instead of a tired, bored tale of vengeance, Sony has revived a god.
I can't honestly say it's the best Monster Hunter, as I haven't played the others, but it's the best way to get into Monster Hunter, for sure, and it stands on its own as one of the best games so far this year and likely one of my favorites going forward.
Even if you've been away from the series for years, Assassin's Creed Origins is a great jumping-on point.
Despite essentially being the same game four times running, Forza Horizon has life left in it, and it leaves me looking forward to wherever the next game takes it. In the meantime, I'll probably be playing this into 2020 just like I've played Forza Horizon 3 in the months running up to this one. It has that much life in it.
Red Dead Redemption 2 is going to stand for a long time, I think, as the height of achievement in building huge virtual spaces for gamers to explore. The level of detail at this scale is staggering, even as I find myself unable to ignore how much required overtime went into making things happen, and how many of these details – like horse testicles ascending in colder weather – took real human work hours while actually doing little to flesh out the game world. But it’s impossible to deny what a beautiful, sad, huge, and remarkable thing Rockstar and its many employees, past and present, have put together.