Ryan Aston
- BioShock Infinite
- Silent Hill 2
- The Legend of Zelda: Ocarina of Time
Year Walk is a minimalist point-and-click chiller that affectingly and disturbingly strains for meta-fiction.
Think of Rare Replay like an entire Criterion Collection for video games in one package.
Only the human character models and their clunky facial animations suffer from a lack of realism compared to the stunningly detailed environments, and this remaster’s lack of ray tracing and HDR are odd for a game that boasts not only strong light effects but also makes both light and dark such an integral part of the gaming experience. Regardless, while Alan Wake Remastered doesn’t substantially alter the twisted tale of the writer and the dark forces that bind him, there’s enough here that connects to the events in Control and it’s Alan Wake-centered AWE DLC episode to makes the return trip to Bright Falls a worthwhile one.
Dying Light 2 is constantly introducing new abilities through its missions, and in such clever ways that that players become naturally acclimated to them. Consistently, the world here overwhelms us in lockstep with the dazzlingly dense gameplay. This is game about choice and consequences, and it rewards the player for exploring and engaging with the City’s environments. Unlike the derivative setting of last year’s Far Cry 6, the City is a character of its own, alive with lived-in detail and a refinement of the use of environmental storytelling. And it’s all the more incredible for making us feel as if we can change it for the better.
Plants vs. Zombies: Garden Warfare is the perfect antidote to Call of Duty and Battlefield fatigue, replacing the grim, decrepit, gray-and-brown battle zone with vibrantly colorful gardens and crypts, where unlikely nemeses face off in hilarious, and strategic, skirmishes.
Luigi might be luckless, but he's still a force to be reckoned with across this, the most variety-rich Luigi's Mansion game to date.
A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.
And that delight is the core appeal of a game like Kirby’s Dream Land—that is, one that overflows with joy and happiness via relatively calm and easygoing gameplay that’s matched by bright and colorful graphics. Dream Land has never looked better than it does on the Nintendo Switch with this release, which updates the relatively plain 3D characters of the Wii version with gorgeous cel-shaded renderings that look like a cartoon come to life.
While the plethora of ugly scandals hanging over Activision Blizzard has been frustratingly overlooked by the gaming public, it will be difficult for most to overlook the aggressive monetization of Diablo IV. In addition to different (and expensive) editions of the game that allowed earlier play and a shop that sells cosmetic items, Diablo IV has three different Battle Passes and two expansions in the works. It’s unnecessary, and taken alongside major updates that have already dramatically changed how some of the classes function, Diablo IV stands on unsteady ground despite possessing a strong foundation, far above its series forebearers.
It only helps that Dark Descent so ably captures the look and tone of the Alien films. While the characters here aren’t as immediately memorable as the motley crew of marines from Aliens, the voice actors humanize them with impressive details, thus sealing our investment in their fates. The environments are appropriately menacing, with clever fog effects that make each excursion into the “hived” areas an intense experience. And the familiar tick, tick, tick of the iconic motion tracker adds to the stress of every mission. It really wouldn’t be an Aliens game without it.
The score, composed by Chris Detyna, Jakub Gawlina and Leszek Górniak, impresses with fresh instrumentation and variations on Brad Fiedel’s powerful theme. Of particular note is a gorgeous acoustic rendition scoring the credits and one of multiple sex scenes, calling back to the original film. But Resistance is more than just hollow fan service or wish-fulfilment for a worn-down fanbase, as it stands out as an engaging first-person action-adventure. And, with this remaster, it gets a second wind as a truly “complete” experience.
There are kinks in the game’s armor, like skittish enemy AI and a bunch of absolutely gratuitous cameos (you’ve been warned Solo haters). For all of its efforts to stretch out to forge its own identity, Outlaws can’t resist occasionally returning to the nostalgia well. But such grievances are likely to run off you like water off a duck’s back. In the end, everything here, down to the scaleable difficulty, clever upgrade system that bypasses usual RPG-levelling mechanics where skills and upgrades are tied into missions, and the surprisingly fun minigames, is so well executed that you’ll always feel like your wildest galactic scoundrel fantasy has been realized.
Atomfall is still a journey worth taking and returning to, as using the knowledge gained across the first playthrough will allow you to truly take advantage of the game’s mechanics and savor the resonant little stories that play out within its end-of-the-world patch of England.
Some of the best features are frustratingly kept out of the player's hands for hours, by which time many will have lost interest.
At its best, the game sustains an effectively ominous atmosphere as it channels recognizable childhood fears.
The game, at present, isn’t without its issues, such as framerate stuttering and network dropouts, all of which will hopefully be addressed in future updates. Something, though, that isn’t likely to be addressed is the lack of variety, as there are only three maps—the Sawyer residence, the slaughterhouse, and the derelict gas station—each with a day/night variant. But don’t expect locations from The Texas Chainsaw Massacre 2, like the abandoned carnival ground and radio station, to be added, as the makers of the game only have interactive rights to the original film. At least in terms of content, this Texas Chain Saw Massacre proves that, even as it pays rock-solid tribute to a film classic, fidelity has its limitations.
To its credit, Conscript maintains a high level of intensity regardless and doesn’t cheapen the experience by adding unnecessary supernatural elements or moments of levity. Similar to its survival horror brethren, it features multiple endings, and while some are more impactful than others, all boast the same dedication to authenticity and the anti-war themes that put it in the same conversation as other Australian anti-war classics like Peter Weir’s Gallipoli.
Origins presents an excellent technical and mechanical basis from which the Dynasty Warriors can rebuild, and hopefully return to form in the wake of later entries in the series, like Dynasty Warriors 8, having fallen so short.
Dead Rising 4 is a defanged sequel unlikely to satisfy fans of the series or appeal to new ones.
There's no mystery to Union, which is grounded in exactly the way that the Beacon Mental Hospital was not.