My favorite ending in Cyberpunk is the one a lot of players call the “bad” ending. I wouldn’t have been satisfied if it were my only choice, but its sad but uncompromising tone felt right for my playthrough. In every ending, characters you forged relationships with message you during the credits. In this ending, they have different opinions on your choice, and some wish things came out differently. This ending felt most like my time inside Cyberpunk and in the discussion around it: a lot of conflicting emotions and no definitive answer.
The worst version of Prey is the game its ending thinks it is, an action-y game with stealth elements about humanity and moral choices. The best version of Prey is the game that happens in between, one where you ignore its plot completely, take your time to explore every cranny, and hide in a tree to look at the stars. It fails itself when it tells you what to do, but you have plenty of opportunities not to listen to it and have a great time in the process.
The main plot of Night in the Woods didn't move me much, and in fact it disappointed me a little in its shift from relatable 'people stuff' into grander, supernatural machinations. But for me the plot was secondary to the experience of kicking around town, bumping Mae up against everybody's lives, seeing myself, who I could have been, who I'll never be.