As a fan of art and games, I enjoyed my stint with Back to Bed. The conversion from mobile to console is perhaps only noticeable in its length, but the surreal art style wowed me, especially on a big screen. It is a tiny game with a unique, yet brief and understated impact.
If you know you'd like a farming simulator game that tries hard to recreate perfectly a small portion of reality, Farming Simulator is just what you need. If you are looking for an all-encompassing simulation game that basically recreates life on a farm, maybe wait for Sims 7: Farming Life. If you're in between, try to score this game when a deal arises, as you may get bored like I did. It's worth trying it out, and I'm glad I own it so I can go back to it when the farming mood arises, but my attention wavered far more quickly than I would have preferred.
Toren felt like it was just trying to check things off of a "how to make a video game" checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check. I could go on, but I'll spare you. Each of these things were only half thought out and glued together haphazardly. No thought was given to creating an enjoyable experience that uses all elements of a video game to form something incredible. There's a good game hiding deep down inside Toren, but it missed the mark in almost all ways and failed to fully realize any of its ideas, leaving it as much less of an experience than it should have been.
Tropico 5 on the Ps4 is the first city-builder we have had for the console, and it thankfully does a great job at it. I won't be getting bored of it any time soon, as there are so many ways to play it. It's flaws are quickly overlooked as you have fun with the gameplay and narrative. The graphics are fun to inspect, because every citizen and building are as detailed as the menu system that rules their lives. From the campaign, to the sandbox, and even to the multiplayer, I'm eager to make sure that the Ivles McKittensby dynasty becomes a ruling force to reckon with in my quest to make and govern the perfect tropical island.
I love a well done noir film styled game. This one has perfect sound design, shocking and unique visuals, and integrates the gameplay with those visuals. Every aspect of the game fits the theme, from the mini tutorials in the beginning, to the sultry piano of the menu, to the way your character is always narrating what you do in true noir film form. The story is always one step ahead of you, with tons of additional information that enhances the insanity, if you are keen enough to find it. The length of the game is slightly shorter than what I expected, but I understand that a good mystery can be hard to draw out with gameplay if it isn't already written into the story. And honestly, when I was done, I was proud to have figured it all out and survived. The controls can be a nuisance, and the way the puzzles have to be solved can be trying, but I would urge you to play through this game if you like any aspect of what you see. I can see myself in the future fondly remembering White Night, that one scary game in only black and white.
Loadout isn't some new breed of free-to-play, but it does a very entertaining job of balancing what you can play with when you can pay. Being a low level isn't painfully boring, and gaining experience or good weapons doesn't require real money. The fun level increases if you pay, but isn't decreased by not paying. All in all, despite the free-to-play model that may make some players look away, Loadout is an obnoxious and discourteous third person shooter worth playing, even if it's not a 'must-play' title, and you might even find yourself willing to fork over a few bucks to get that offensive t-shirt or kick-ass weapon mod just a little faster.
Never Alone is one of those games I want everyone I know to be able to play. It's a really great example of the good that video games can do in the world, and of the artform they really are. Anyone can play it, everyone would find something to enjoy about it, you can play it with a friend, and non-gamers would even enjoy watching you play due to the intermittent documentary clips and the beautiful art style. The future of gaming looks even more exciting due to Never Alone's existence. If this is an indication of more to come, I can't wait to participate in other cultures and stories from around the world in an interactive art form.
The setting, art style, sound design, and balanced characters in a unique gameplay style make this game a really great game to own. I love when games seem to walk into my life and satisfy some gaming desire I didn't know I had. Secret Ponchos is a refined, intricate twin-stick shooter rooted in the Old West that, for those who enjoy simple, yet tactical, online battles, will stand on its own for a time to come.
Chariot is a great addition to my co-op game library, but alone it becomes tiresome.The physics are really new and figuring out the puzzles is entertaining. It has a lot to offer with 25 massive levels, and high replayability with alternate entrances and exits, collectibles, and speed run challenges for each level. The scope of Chariot is much larger than I would have initially imagined, but trying to take on everything it includes can be exhausting. I wouldn't recommend this experience for anyone without a co-op companion, but if you're itching for more couch co-operative games to play, Chariot is an awesome two player adventure.
I absolutely loved diving into the mind of Sherlock Holmes while playing this title. People who have read, watched, or played anything else from his world will no doubt find something familiar and enjoyable in Sherlock Holmes: Crimes & Punishments. My time as Holmes was extremely exciting, fun, and immersive, and I was impressed with how long it lasted. Every case had some new gameplay element introduced, like getting to play as Holmes' hound Toby to follow a scent trail. Each character was beautiful in detail, but not in animation, and each case elegantly came to an end while Holmes' life went on to the next one, and I was happy to be a part of each and every moment.