A spin-off title of the niche Atelier series, Nelke may provide some neat cameos for long-time fans, but otherwise isn't a very interesting game to play.
I really like the story that Omensight sets out to tell, but I really wish that it was more fun to actually play. The characters and learning about their motivations made it worth seeing the game to its conclusion, but a finicky fixed camera and somewhat lacking gameplay made my playthrough less satisfying than it should have been.
I had a lot of fun with Death Road to Canada. The title can really sink its zombie teeth into you, inviting you to do just one more playthrough before calling it quits. Everything about the package comes together well. Even though the developers could have taken shortcuts and brushed issues aside as nostalgia for The Oregon Trail, they instead gave us a game that invokes that nostalgia while improving upon the old formula.
The Council's first episode is a promising start. The Mad Ones builds the framework for what can be a wild narrative ride, but it's not clear yet how far this game will go in terms of its branching paths, or if the narrative will remain interesting throughout. I'm excited to learn more about the deceptive world of The Council and what Louis will uncover in upcoming episodes.
Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you've already played through Exe: Late on the PS3, there's not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there's likely not many people you'll be able to try them out against. It's a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.