Jonathon Shilling
- The Witcher 3: Wild Hunt
- Halo 2
- Rocksmith 2014
Jonathon Shilling's Reviews
DiRT Rally could be viewed as the Dark Souls of the racing genre; imposing to rookies, challenging, and realistic, yet absolutely gripping and full of reward! It'll initially scare some gamers, but once a comfort zone has been found - not least with the help of near endless options to aid, or challenge, the player - the game can satisfy most. A true representation of rallying, something that has not been achieved in gaming for far too long! It has some minuscule issues (once you see the PS2-age crowd models, you cannot un-see them) but, when it comes to the likes of Rally, Motorcross and Hillclimb motorsports, DiRT Rally really is the king of the road less travelled!
101 Ways To Die does exactly what it says on the tin! It provides a multitude of ways for you to kill your experiment participants, with a wide range of tools and combos, each as humorous as the last! The unlock progression is well paced so you get a good play time from the game (though some curveball puzzles can grind your progress to a halt). Having said that, you wouldn't play a single sitting for too long anyway, with repetitive gameplay slowly making it a drag. However, being so sadistic and murderous is rarely such a comical delight, and a kickback-and-enjoy experience as can be found in 101 Ways To Die.
Chivalry: Medieval Warfare is overall a great idea, wrapped up in a mundane game. It has its moments when it all "clicks", but they're only moments. Being multiplayer-focused (when the game is begging for an epic SP campaign) the game has a large dependence of its online community - that is already dwindling on some servers - and lacklustre content (though varied), makes it a game that is hard to recommend, and non-compelling to go back to. Though the PC version looks more entertaining at the least with its modding capabilities.
Just Cause 3 is a great game to blast around in, due to the amount of fun, unrealistic antics the player can get up to. But constant technical issues - although most commonly just drops in frame rates during heavy-effect scenes - bullet-sponge AI, and repetitive missions, make the game a bit of a drag to play for long sessions. However those 1-5 hour stints when you get the time? Just a bundle of mad chaos, explosions, and genuine fun (though lightly sprinkled with small annoyances). Why do I like blowing up stuff so much? Just Cause..
A well-built karaoke game, that's a great laugh and genuinely fun with a few friends/for a party. But a lack of content, and a limited variety of song types with the on-disc setlist (and no confirmation on any future DLC) as well as no real innovation in the genre of the game limits it from being much more else than a short burst of fun from time to time with some friends. That's at best case scenario!