101 Ways To Die
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Critics Recommend
Critic Reviews for 101 Ways To Die
A death simulator which somehow makes killing annoying little Netto minions actually a frustration, rather than the joy it should be. While it can be fun at times, the awkwardness of setting up the levels, lack of atmosphere and character make it a rather underwhelming experience.
Four Door Lemon's house of bloody conundrums tasks players to "kill with style," but doesn't truly allow us to exploit our imaginations
101 Ways To Die is an average puzzle game that despite breaking bones, doesn't quite manage to break the mould.
Not quite as bad as falling into a pit of spikes, 101 Ways to Die is a serviceable physics-based puzzle game. Fun in short doses, it does enough right to warrant a quick look, but even though creating your own weird and wonderful traps is the title's main draw, the gameplay can outstay its welcome when the difficulty level begins to rise.
Even if it is a bit one-note, 101 Ways to Die is an irreverent puzzle game whose sheer fun potential outweighs its frustrations.
Fun for a while but by the time the difficulty curve really kicks in you'll be bored to death.
[101 Ways to Die] looks very slick. It's clearly an indie title at heart, but developers Four Door Lemon have put a lot of effort in and the polish has paid off
This is a fun puzzle game with a difficulty pitched to keep it interesting for seasoned puzzlers but not beyond the reach of novice gamers. The traps you set and contraptions you create are challenging and comedic in a deliciously evil way that is sure to raise a wicked chuckle or two from all but the most pure of heart. An opportunity to use your creativity in dastardly ways; 101 Ways to Die's use of physics and Rube Goldberg-style chain reactions is an enjoyable entry into the puzzle genre.