Ramin Ostad
There is certainly enough great stuff in this game to make Antigraviator worth buying. There is a healthy number of tracks that will take hours to master, cool Gravs and parts to unlock, and it's a joy to look at and listen to while you do it. But with a little polish and workshopping, Antigraviator could have gone from really good, to really great.
Jotun is a well-crafted experience made for anyone fond of great storytelling mixed with satisfying combat.
Octahedron is a bombastic, prismatic, punishing rhythm game that is a ton of fun, while it lasts.
Few games have been as effective as Clustertruck at making me want “just one more try”.
______________________ “There's a special methodology to Steredenn that makes the madness of its gameplay incredibly addicting.
…playing with a full suite of five plays offers moments of exhilarating chaos.
Sonic Team tried to bring together two franchises as classic as peanut butter and/or chocolate, separately. But in combination, they mix about as well as oil and water.
Time Recoil packs a lot of fun into a relatively short experience, but the lack of effort invested into the plot, visuals, and audio holds it back from sitting at the top of the genre.
The difficulty in these puzzles is inconsistent throughout, which can be a double-edged sword.
Despite its utterly insane difficulty curve, Nex Machina is a pure joy to play.
Where Randall shines, if dimly, is its visuals.
When the puzzles and chase sequences are pulled off smoothly, they feel incredibly rewarding.
________________________ “It's a simple premise that's executed using straightforward mechanics.
Little Nightmares takes the budding “hide-and-seek-horror” genre to another level by implementing a visual style that is both grotesque and inescapable.
While some may dismiss Flinthook initially, the game will sink its hooks into you if you give it a chance. The controls are sharp, the progression is satisfying, and the vibrant and unique art style will keep you smiling along the way.
It didn’t take long for Vikings to bludgeon those expectations into a meaty, undulating pulp.
Styx: Shards of Darkness never progresses beyond being a moderately functional game with low-fantasy aspirations.
Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.
Jumpsuit clearly put a lot of effort and ingenuity to work to create an elegant and challenging experience.
Xenoraid does do a lot to try and stand apart from the deluge of similar games out there, and it should be commended for that effort. But with its lack of refinement, progression resetting, and fairly bland overall presentation, it's unlikely we'll be looking back on this one a year from now.