Ramin Ostad


21 games reviewed
73.2 average score
74 median score
38.1% of games recommended
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May 20, 2016

In the end, Rocketbirds 2: Evolution is just not much fun. It's a relatively lengthy but disappointing experience with little replay value. The controls are blunt and clumsy, the humour is often witless, and the puzzles are at times so basic that there's not a lot of satisfaction in solving them. While there is a lot of potential on the surface, Ratloop may have wanted to sit on this egg a bit longer before it hatched.

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6 / 10 - Xenoraid
Jan 18, 2017

Xenoraid does do a lot to try and stand apart from the deluge of similar games out there, and it should be commended for that effort. But with its lack of refinement, progression resetting, and fairly bland overall presentation, it's unlikely we'll be looking back on this one a year from now.

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Feb 18, 2017

Jumpsuit clearly put a lot of effort and ingenuity to work to create an elegant and challenging experience.

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65 / 100 - [email protected]
Feb 23, 2017

Hallways are outlined with hash symbols, doorways are represented with plus signs, crafting items are letters of the alphabet, and the dungeon map is a faithful top-down expression of a traditional rogue-like.

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Mar 14, 2017

Styx: Shards of Darkness never progresses beyond being a moderately functional game with low-fantasy aspirations.

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Mar 27, 2017

It didn’t take long for Vikings to bludgeon those expectations into a meaty, undulating pulp.

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7 / 10 - Flinthook
Apr 26, 2017

While some may dismiss Flinthook initially, the game will sink its hooks into you if you give it a chance. The controls are sharp, the progression is satisfying, and the vibrant and unique art style will keep you smiling along the way.

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90 / 100 - Little Nightmares
Apr 29, 2017

Little Nightmares takes the budding “hide-and-seek-horror” genre to another level by implementing a visual style that is both grotesque and inescapable.

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60 / 100 - One Dog Story
May 5, 2017

________________________ “It's a simple premise that's executed using straightforward mechanics.

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70 / 100 - Embers of Mirrim
Jun 1, 2017

When the puzzles and chase sequences are pulled off smoothly, they feel incredibly rewarding.

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