INSIDE is an odyssey I recommend everyone, gamer or not, to undertake. When it’s all said and done, the game did feel a bit short, but every second is worth it. I haven’t felt so strongly towards an indie game story since Brothers: A Tale of Two Sons, and that’s saying a lot. After experiencing a monotonous world of where specs of dust in pale moonlight beauty in comparison to flakes of flesh wafting in the sunlight, the credits made me sit in the sun, reflect on myself and the progress of our world. It’s hard to discover any true answers in our world, much like the mysteries still left unsolved in INSIDE’s world of scientific genocide, but it’s easy to understand the massive effort it took Playdead to splice together this masterpiece.
Strategy players can revel in the light that is Total War: Warhammer. Aggressive turn based conquest gameplay mixed with oceans of real-time clashes between foes taken from the depths of Warhammer will capture the eyes of many gamers who may have turned blind to it's table-top counterpart, and at the same time allows old fans to play a slightly different version of the game with people from all over the globe both competitively and cooperatively.
Overwatch released with swords honed, ready to slash the multiplayer opposition. Future releases offer continued enjoyment and possibly the growth I desire, while current models are filled stunning movement and gameplay mechanics. For the first time the lack of currently released story elements excites me; it adds a tantalizing mystery to the plot. I've already spent more time speculating on the Overwatch universe than any other game. This could be a side effect of playing too much Dark Souls 3, but unlike Dark Souls 3, who doesn't provide concise answers to questions of lore, Overwatch will periodically release new videos to fill in gaps in story. Overwatch breaths and bleeds battle contention to the point we know this game was made for and by FPS fans. For this and everything above, I will stand a hero by Overwatch's side till it disappears into video game history.
Instead of naming this current installment Doom 4, id Software decided to rebrand. The all caps'ed DOOM makes sense to me; this game is very much so the original rebuilt with modern technology. We were once given a glimpse of Hell on Mars through a view of 8-bit, now the pain and all its glory shines at 60fps. Changes have been made: the story has been spiced up, Glory kills now fly in your face, the double-jump now creates a ton more platforming, and upgrades of all kinds are everywhere! These changes put DOOM at odds with any current first person shooter out there.
It is most grievous for me to label my first 3DS review with such a low score, but it is imperative that players understand: I don’t even think most fans of the series will like this game, and if fans won’t like it, newcomers will definitely not.
What I love most about UnEpic is the variety of gameplay styles I can try. I can spend an entire playthrough focused on wielding magic, another on shooting at enemies from afar with a bow, a third only using scrolls, or I could just laying waste to everything after purchasing some over-powered UN gear. There are still many secrets for me to discover and different endings to conquer. Maybe once I've solved every mystery my fingers will become unglued to the controller, but as for now I continue to shed light on the desolate halls of Harnakon.
Looking back on the Leon campaign there were a lot of action button sequences that I felt were a little uncharacteristic for a Resident Evil game, but most of these took place during long boss battles. I’ve been hesitant on divulging information about Resident Evil 6’s story line. I feel many die hard fans will be disappointed with the interweaving of so many characters into one game. Usually a Resident Evil game has you controlling the same duo of characters for most the game, giving plenty of time to establish a well thought out story and connection between characters. However cool the idea of having our heroes together in one game seems, it isn’t well executed.
Never before has metroidvania delved so deep into music and language to create a mellifluous exploration game like Chronicles of Teddy: Harmony of Exidus. Even though I hope I learn some kind of new battle ability that will spice up the battles, the fire is present in a vast array of puzzles and platforming. The game also has a sense of humor. One of my favorite moments was figuring out what to say to a forest guardian that wouldn't let me pass. I tried many different combinations, all of which ended up enraging him to the point of killing me (video way above). When I found out that I simply had to say "please" when asking to pass, I couldn't help but shake my head and laugh.
As a fan of the original game, Day of the Tentacle Remastered is everything I want in a remastered game. Gameplay and originality have been preserved and showcased, never forgetting what put Day of the Tentacle on the map. Double Fine Productions also added TONS and TONS of hidden trophies, each with its own chuckle-inducing title that amused me along the way. The options provided to tweak with in-game graphics, sound, and control allowed me to play the game the way I wanted to, and never left me in sorrow wishing instead to play the original. It is my hope that these practices become mainstream and expected of all remastered games. Too often do new versions of old games forget what they once were. Whether you prefer the original art, or the new look that eliminates pixel bite, the game is bright and colorful, filled to the brim with quirky characters, and jam-packed with laughs, making it a MUST PLAY for point and click adventure fans.