Overall, this is a great product with a low price tag and high replay value, and deserves attention. Some more bosses and maybe a mode where aliens are playable would really go a long way for the longevity, though. The lack of any character progression means if the gameplay alone is not enticing enough for some, replaying will not be a worthwhile experience. Earthfall could have taken a couple of notes from Killing Floor 2 in many aspects of prolonging gameplay via progression in a repetitive system, but what it strives for in the "Left 4 Dead" genre, it nails really well. It's exciting to see what the developer does next with content and updates.
The experience that can be found in Mooncrash is just as exciting as what is in Prey. At times it feels as though it could be even better due to the lack of an official story; it feels as though the trials and tribulations that come with each attempt make for amazing stories themselves. The best part is that even though there are five characters and five escapes, the variations of how to guide each of them to successful escapes are seemingly unlimited. The only downsides are the excessive loading times and a fairly lengthy commitment to get all the character progressions rolling. Story expansions are fun for most titles but this completely separate rogue-like experience is a refreshing way to revisit the Prey universe and is a justifiable purchase for all survival simulation fans.
Racers of all kinds will have fun playing the game — to an extent. If you fit into that target audience, then you might want to give it a try and judge its standing for yourself, but for those looking for a strange and different experience, I'd suggest waiting to see if the immersion is improved in next year's edition.
Overall, Sword Art Online: Fatal Bullet was not as perfect as I wanted it to be, but it's a step in a very good direction. I thought the previous games were pretty spammy with attacks, and many enemies felt like mobile sponges, and although the same occurs in Fatal Bullet, the enemies are far more badass. The guns lead to ranged combat, and since you see enemy attacks coming from miles away, it can sometimes seem boring, but the game has a way of keeping you on your toes. I don't remember how many fights I thought were going to be quick and easy but ended up being more difficult and tenser. The story may not be good enough to be considered a mainstream option, but for the JRPG community and SAO fans, there is an extreme amount of fun to be had here. If you've played the previous games, Fatal Bullet is an overall improvement and a step up.
My few complaints with Burnout Paradise Remastered are minor. They're mostly about the beginning, when you need to learn the way it functions, and the very end, when repetition may start to wear you down. It's both good and bad because nobody wants to play a game that's too easy to master or too difficult to learn. The pride and joy is in the chaotic driving that resembles a realistic world but doesn't sacrifice the fun that comes with doing a 50-foot-high barrel role through a big red billboard. If you have extremely fond memories of joyriding in Paradise City, there's nothing more you can ask for in Burnout Paradise Remastered. The improvements are generous, but after 10 years, the core that everyone loves is still structurally sound. It's good to see great games being revived and made available for today's platforms.
Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.
Monster Hunter: World sets itself apart from the competition in so many ways. It's a deep and rewarding RPG title that lives up to the franchise name and pushes some boundaries. It will be a contestant for Game of the Year, so get in and enjoy some monster hunting.
It's tough to say whether Gundam Versus is worth the purchase at full price. It lacks content, especially for those interested in single-player modes, and the multiplayer portion can easily be tarnished if you're matched with someone who has a poor internet connection. When the stars align and everything is functioning properly, there's a lot to love here. It doesn't make any efforts to impact gamers and bring in new players. When you have a small community to begin with, the only way to go is down. The only reason to buy Gundam Versus is if you have friends who will play it with you, or if you feel you'd get enough use from the single-player options to merit the purchase.