State of Mind offers a very good, "hard" sci-fi tale that deals with the theme of futurism, and, most importantly, consciousness. Some flaws do exist, like the many dull plot sections, and the simplistic, unimpressive puzzle-solving, but, as a whole, this will please most fans of narrative-driven adventure titles.
NBA 2K19 is still the go-to basketball simulation game out there. Its polish and refinement have only improved since last year, and it's difficult to imagine any improvements for next year. The MyCareer story has definitely improved, and so have the cut scene management and character customization. MyTeam feels like a revolving mode of new updates and content, but players who don't purchase VC may be getting the short end of the stick, since 10 pack boxes are exclusive to VC only. The game is amazing in all regards, but the constant reminder and pressure to purchase VC is wearing thin.
Firewall Zero Hour needs more support from a pretty large community of PSVR owners. It's understandable that it may not be everyone's choice of gameplay. With dozens of small quirky titles and some fully fledged AAA games that don't rely on interpersonal competitiveness, some players may choose to pass on this shooter. It's way too early to tell if the game will take off and garner the praise and community that it arguably deserves. Firewall Zero Hour is a dream for any shooter fan.
Dark Souls Remastered doesn't make any dramatic changes to its original release several years ago. The struggle to progress is constant, but just as every moment could be another death, it could also be a moment of great triumph and self-accomplishment. Playing at 60fps makes me wonder how I ever managed to play at half of that rate several years ago. It's a beautiful remaster, even if it isn't a complete overhaul. It's a great entry for newcomers or a great walk down memory lane for fans of its original release.
Destiny 2: Forsaken is a true lifesaver, as is the base game being free for PlayStation Plus owners during the month of September. The game started off strong, but the Year 1 expansions were underwhelming. Forsaken has shifted my interest into overdrive, and I'm having just as much fun as I did upon the game's initial release. Regardless how far you've traveled in the Destiny universe, taking on this continued adventure is one you won't regret. The raid, which releases shortly after the Forsaken expansion, will surely be another great experience, if for no other reason than the loot it offers. Even without the raid, the rest is well worth the time and energy. The only thing holding it back is how the Destiny expansions work, which require all prior DLC to be purchased, including Forsaken, which will understandably be a turnoff for some newcomers.
Granted, outside of the Gundam games, there is little variety for mech combat games, but what is found in Zone of the Enders The 2nd Runner: Mars can be described as an old, almost forgotten game, being polished up into a fine piece of treasure. It's a hidden gem to many and a doorway to nostalgia for others. The updated gameplay that runs at a smooth 60fps and native 4K makes it feel as though it is an imagination developed in today's time. The work of Hideo Kojima is lovely, even from slightly older eyes, and it's an exciting movement from Konami that raises hopes for other works of art to be re-released soon.
The thing most sought after in gaming is uniqueness. Players seek it out via emotes and customisation, while developers seek it out via their creations. We Happy Few is truly unique and the only game that feels somewhat relatable is Dishonored due to general gameplay. Aside from that, the world, back-story, main story lines, characters, and overall feeling of helplessly trying to survive in a society of psychopaths is one of a kind. Whether interest lies in the survival horror genre or the first-person action adventure, this is a title that delivers an amazing and heart-pounding 25+ hours. It's also noteworthy that a sandbox mode is coming to the game, but as of release it is not an available option. Hopefully, that means a lot of content post release.
Moss is a gorgeous virtual reality experience that combines the eloquence of a theatrical play, the cuteness of smaller-sized subjects and making their scale feel grander, and the enjoyment of playing video games. I have never experienced something quite like Moss, and although it is partially due to the VR headset, it's more than equally due to how the developers used the technology to create a genuinely enjoyable experience. Moss is probably my favorite VR game yet, and I'd expect that sentiment to be echoed by many others.
Dead Cells surpasses expectations regarding gameplay and destroys the developmental cap for pixel art games. It not only reinvents a genre that has seen little diversity in the last decade, it does so in a way that encourages everyone to invest time to improve and progress. The balance between permanent upgrades and complete wipe-out upon death is perfect, as it will never feel too discouraging to reset due to the optimism that the next run will see a further dive into the world.
Overall, this is a great product with a low price tag and high replay value, and deserves attention. Some more bosses and maybe a mode where aliens are playable would really go a long way for the longevity, though. The lack of any character progression means if the gameplay alone is not enticing enough for some, replaying will not be a worthwhile experience. Earthfall could have taken a couple of notes from Killing Floor 2 in many aspects of prolonging gameplay via progression in a repetitive system, but what it strives for in the "Left 4 Dead" genre, it nails really well. It's exciting to see what the developer does next with content and updates.
The experience that can be found in Mooncrash is just as exciting as what is in Prey. At times it feels as though it could be even better due to the lack of an official story; it feels as though the trials and tribulations that come with each attempt make for amazing stories themselves. The best part is that even though there are five characters and five escapes, the variations of how to guide each of them to successful escapes are seemingly unlimited. The only downsides are the excessive loading times and a fairly lengthy commitment to get all the character progressions rolling. Story expansions are fun for most titles but this completely separate rogue-like experience is a refreshing way to revisit the Prey universe and is a justifiable purchase for all survival simulation fans.
Racers of all kinds will have fun playing the game — to an extent. If you fit into that target audience, then you might want to give it a try and judge its standing for yourself, but for those looking for a strange and different experience, I'd suggest waiting to see if the immersion is improved in next year's edition.
Overall, Sword Art Online: Fatal Bullet was not as perfect as I wanted it to be, but it's a step in a very good direction. I thought the previous games were pretty spammy with attacks, and many enemies felt like mobile sponges, and although the same occurs in Fatal Bullet, the enemies are far more badass. The guns lead to ranged combat, and since you see enemy attacks coming from miles away, it can sometimes seem boring, but the game has a way of keeping you on your toes. I don't remember how many fights I thought were going to be quick and easy but ended up being more difficult and tenser. The story may not be good enough to be considered a mainstream option, but for the JRPG community and SAO fans, there is an extreme amount of fun to be had here. If you've played the previous games, Fatal Bullet is an overall improvement and a step up.
My few complaints with Burnout Paradise Remastered are minor. They're mostly about the beginning, when you need to learn the way it functions, and the very end, when repetition may start to wear you down. It's both good and bad because nobody wants to play a game that's too easy to master or too difficult to learn. The pride and joy is in the chaotic driving that resembles a realistic world but doesn't sacrifice the fun that comes with doing a 50-foot-high barrel role through a big red billboard. If you have extremely fond memories of joyriding in Paradise City, there's nothing more you can ask for in Burnout Paradise Remastered. The improvements are generous, but after 10 years, the core that everyone loves is still structurally sound. It's good to see great games being revived and made available for today's platforms.
Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.
Monster Hunter: World sets itself apart from the competition in so many ways. It's a deep and rewarding RPG title that lives up to the franchise name and pushes some boundaries. It will be a contestant for Game of the Year, so get in and enjoy some monster hunting.
It's tough to say whether Gundam Versus is worth the purchase at full price. It lacks content, especially for those interested in single-player modes, and the multiplayer portion can easily be tarnished if you're matched with someone who has a poor internet connection. When the stars align and everything is functioning properly, there's a lot to love here. It doesn't make any efforts to impact gamers and bring in new players. When you have a small community to begin with, the only way to go is down. The only reason to buy Gundam Versus is if you have friends who will play it with you, or if you feel you'd get enough use from the single-player options to merit the purchase.