Chloi Rad


27 games reviewed
80.8 average score
85 median score
70.4% of games recommended
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9 / 10.0 - Thumper
Oct 10, 2016

Thumper’s brutal, breakneck speed and precision-based musical action kept me entranced for all nine of its bizarre, nightmarish stages, which contained enough nuanced high score-chasing tricks to demand several replays already. To really master Thumper’s many layers of rhythm-based mechanisms would take much more time than the 10 or so hours it takes to complete the first time – and that’s a challenge that I eagerly accept.

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Oct 5, 2016

Even as a mere horror-flavored rail shooter lacking in any serious scares, Until Dawn: Rush of Blood isn’t terrible. Responsive, arcade-style shooting, the frequency of collectibles, optional side passages that add some sense of exploration to the linear rollercoaster, and an end-of-level letter grade system offer plenty of casual replayability. Coupled with its smooth, motion-based controls, and barring some of its weaker stages, Rush of Blood actually makes for a decently fun ride.

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9 / 10.0 - Thumper (VR)
Oct 5, 2016

Thumper’s brutal, breakneck speed and precision-based musical action kept me entranced for all nine of its bizarre, nightmarish stages, which contained enough nuanced high score-chasing tricks to demand several replays already. To really master Thumper’s many layers of rhythm-based mechanisms would take much more time than the 10 or so hours it takes to complete the first time – and that’s a challenge that I eagerly accept.

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8.5 / 10.0 - Virginia
Sep 23, 2016

Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.

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7 / 10.0 - Project Highrise
Sep 9, 2016

Project Highrise puts all its thought and care into function, but gives little consideration to form. Its inviting simplicity and initially fast pace do a good job setting you up for the many complex balancing acts that come with a more highly developed, late-game skyscraper. Throughout the early levels and into the more advanced stages, this fun, occasionally frustrating strategy game continues to offer plenty of reward for your time and effort, but lacks the character to make the spirit of the simulation as enticing as its systems.

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Jul 27, 2016

Quadrilateral Cowboy’s puzzles are mostly a joy to play. Its command line hacking is surprisingly accessible and pleasingly tactile, and when combined with its many interesting gadgets it allows for plenty of creative problem-solving and freedom in tackling all manner of whimsical cybercrime. While not all of its levels shine as brightly as the rest, I’m already feeling beckoned back by its replayability and charm, eager to experiment more with the futuristic, hacker-themed playground it so stylishly constructs.

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6.8 / 10.0 - Furi
Jul 13, 2016

There’s definitely fun to be had in Furi’s fast and frenzied battles against a colorful cast of quirky boss characters. While it finds its strongest moments in its rewardingly rhythmic, precision-based one-on-one duels, an unwelcome level of tedium and occasionally cheap sequences — made even more frustrating by janky mechanics — keep the action from being as consistently strong as it is visually stylish.

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Apr 21, 2016

Despite some inconsequential decision-making and visual roughness, the amount of heart, character, and unflinching honesty in 1979 Revolution’s short two-hour tale is impressive. As an Iranian-American myself, it’s incredibly refreshing to not only see this subject matter explored, but done so in a smart and sensitive way that succeeds in educating as much as entertaining.

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9.5 / 10.0 - Dark Souls III
Apr 4, 2016

If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric's awe-inspiring locations provide visually stunning arenas for rigorous exploration and fierce face-offs with hosts of deadly enemies and even deadlier bosses. While not all the risky changes land as neatly as others, Dark Souls 3 is a powerful journey and the sequel the series truly deserves.

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3 / 10.0 - Alekhine's Gun
Mar 11, 2016

Like the chess move it's named after, Alekhine's Gun puts its pieces in the right places, but then it fails to follow through with any quality or grace. It's hard to feel accomplished after pulling off a clean kill when the targets lack the competence to even defend themselves.

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