Scott Butterworth


33 games reviewed
69.3 average score
70 median score
27.3% of games recommended
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Oct 6, 2016

The arcade classic returns, bringing challenging, cooperative tank combat into modern virtual reality. The results are flawed but ultimately still fun.

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7 / 10 - Outlast II
Apr 24, 2017

Outlast 2's scripted chases can grow frustrating, but its gripping atmosphere and unnerving sound design deliver unparalleled tension.

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6.8 / 10.0 - Escape Dead Island
Nov 16, 2014

Escape Dead Island questions how we perceive reality, alongside questionable zombie-killing and stealth.

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May 7, 2014

Tex Murphy's latest weaves campy live action, silly puns, and convoluted mysteries into a fun, if dated adventure.

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6 / 10 - Mafia 3
Oct 12, 2016

Though Mafia III's storytelling is exceptional in every way, it's not quite strong enough to compensate for dated gameplay, repetitive missions, and technical issues.

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Oct 20, 2015

Embarrassing acting, questionable songs choices, and unwelcome microtransactions spoil the biggest mechanical improvement to music gaming in years.

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Mar 20, 2017

Andromeda's combat soars but its storytelling sputters, making the series' first venture into uncharted space a shaky but occasionally satisfying new adventure.

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Nov 18, 2015

After more than a decade of handheld titles and digital re-releases, Mario Tennis finally returns to consoles with Mega Mushrooms, online multiplayer, and a disappointing lack of content.

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Nov 24, 2015

The Wild Run expansion improves Ubisoft's lackluster "carPG" The Crew in a number of ways but can't quite redeem the entire experience.

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Jul 8, 2016

Though its patience-testing puzzles hit a few sour notes, Song of the Deep still delivers a rich, imaginative undersea adventure.

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Our favorite psychic secret agents return, trading platforming for puzzles and flat displays for a VR headset. The results are sweet but far too short.

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May 18, 2016

Despite its ambitious premise, Homefront's efforts to reclaim Philadelphia are sabotaged by technical issues, faulty mechanics, and predictable storytelling.

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Sep 12, 2016

Resource gathering and city building have never been more tedious.

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