Once it gets into gear, Assetto Corsa Competizione turns into an enjoyable enough driving experience, with some often frustrating quirks. Every move, pass, and failure made is analysed, scored, and presented back with a grade at such a granular level you'll be left scratching your head at how you ever passed your driving test in the first place. However, the unstable framerate, janky animations, erratic camera modes, and lack of other in-game tracks and vehicles without paying more for the DLC, means that this is one for racing sim aficionados only.
One of the complaints levelled at the original was that it was too easy to muddle through without paying attention to how much food or morale the caravan has. That is not the case here, thus people in your caravan will die of starvation, or seek greener pastures elsewhere. While the first game looks at the emerging threat and initial impact of the Dredge, the second one examines the influence that this menace has on society,and whether it's possible to keep a band of humans and Varl together while the world falls apart around them. While new additions such as classes and barricades are nice to have, at six to eight hours long, it is a bit on the short side for the asking price. The physical release of the Banner Saga Trilogy offers greater value for money.
This is a game for enthusiasts and the complexity and scope of tinkering, combined with the need for a racing wheel, only emphasises this point. Project CARS 2 does a lot of things right, and it's easy to fall for the stunning visuals and customisation, but there are some very serious problems to address.
Take one carefully selected restaurant management sim and age for 60 hours of gameplay. Rub a spoonful of local co-op (difficult to get a hold of these days) and spread across hundreds of levels. Fry until it brings a golden smile to your face, and garnish with a dash of stress frenetic frying fossicking and serve with colourful visuals and a flavourful 1080p/60fps jus. Cook, Serve, Delicious! 2!! serves up another slice of excellent fun that, although not especially deep, will certainly keep you coming back for more. Please pass these compliments to the chef.
WRC 6 offers a solid and perfectly respectable rally experience that has a more accessible first route into rally games for the uninitiated. A certain improvement on its predecessors, it sets out a new roadmap for how the titles should be going forward. Although shallow in parts - especially audio - there is still a lot of enjoyment to be had with fun handling and the mix of real courses, and 'based on real locations' special stages gives an authentic World Rally Championship experience. Ambitious eSports aspirations were perhaps a stage too early for this series, but there is definitely potential here and it will be worth keeping an eye on the next title to see if the team can iron out some of the wrinkles.
Seasons After Fall is a beautiful piece of interactive art. The design and sound are all executed flawlessly and are a genuine joy to behold. Swing Swing Submarine has really set the bar high for indie game production values. Sadly, the game does begin to feel slightly repetitive and some more puzzle elements - and especially new locations - would have been most welcome. As it stands, Seasons After Fall is a very pleasing and competent puzzle platform attempt, which, although short, will leave most players more than satisfied.