Sean Mesler
By adding a truly surprising and impeccably designed single-player campaign that is consistently fun to play, as a package Titanfall 2 is the most pure, minute-to-minute fun I’ve had with any game this year.
Ashes of Ariandel offers more Dark Souls III, which can only ever be a good thing in my book.
The story really is great, the shooting feels good, and getting more and more powerful is rewarding. Unfortunately though, Mafia III is plagued with head-scratching design decisions.
It wasn’t until I played so closely to the previous two games that I truly understood just how good and improved Bioshock Infinite was as a game
[Lifeless Planet] ultimately feels padded out and by the end of the game I couldn't wait for it to be over
Ultimately, [the] pluses are minor and did little to make my experience better or Daydreamer worth playing
One area that is absolutely flawless is the sound design. From the opening Star Wars theme… to the voice acting and more, LEGO Star Wars: The Force Awakens sounds so authentically Star Wars that it was easy to forget that I was playing a goofy game with LEGO
Puzzles vary from simple to gob-smackingly brilliant with equal frequency and often simultaneously
It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true
The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen