Sean Mesler
It’s ultimately more fun with friends, but only really if they’re also into Evil Dead as a franchise. And even then, references and nostalgia can only get you so far. Ultimately, Evil Dead the Game can be improved by patches and I’ll be happy to return to it when it is improved. As for now, I’ll stick with my film collection for my Evil Dead fix.
Flying Wild Hog's latest action game is a visual stunner, but the combat is repetitive.
I can’t say I didn’t enjoy all of my time with Tiny Tina’s Wonderlands, because I did enjoy quite a bit of it. And when they patch out the bugs I’m sure it will be a much better experience. Unfortunately, the things I butted heads with that are inherent to the design of the game sapped all of the joy out of it and by the time I finished the campaign, I just wanted to be done with it and move on to something else.
It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.
Ultimately, Rainbow Six Extraction is two conflicting games; a realistic shooter that clashes with fantastical (and dull) science fiction game and they just don’t go together. It’s clear the intention is to dole out progress slowly in hopes of players continuing to replay missions over and over to unlock more operators, maps and content. But for that to be viable the game has to be fun. And Rainbow Six Extraction just doesn’t offer anywhere close to the addictive fun (or fun at all) something like this needs to have in order to thrive.
Elex needed much more time in the oven to be the game its promising previews made it seem to be, and with the dearth of games available this winter, I can't recommend it to anyone but the most hardcore fans of the genre.
It's a shame that less than tight platforming controls and major framerate issues hinder Hob overall. There is a fantastic game here that will just have to settle for being a really good one.
It's by no means perfect, but Friday the 13th: The Game has a lot of fun to offer when you can get into matches. It delivers the promised tension of the film series, and you can see the love for the franchise in nearly everything. Unfortunately, as it's currently a multiplayer-only experience, the connection issues really do sour the game a bit, and it really could have done with a final bit of polish.
By the end of my time with Sniper: Ghost Warrior 3, I was left very much disappointed. Not because of the poor story and acting, but because of the technical issues that kept the game from being anything more than mediocre. It's a shame too; it's a good – if not amazing – looking game, with some really fun mechanics.
The Ringed City is a brutally unkind piece of content that shows the series at its best, but also unfortunately its worst.
If you can handle overwrought voice acting, some nasty characters, and thin writing, you’ll enjoy the story. For fans of puzzles, thankfully there is a fast skip button that allows you to skip the overly talky bits and get to the real shining star in Zero Escape: The Nonary Games.
With a large, beautiful, varied open world, a compelling central mystery, interesting side-quests and top of the field gameplay, Horizon Zero Dawn is easily Guerilla Games’ best effort yet and by far one of the best games this generation so far.
Forma.8‘s gameplay is solid, if not a little frustrating at times, but its great sound design and brilliant aesthetic really sets it apart from the crowd.
I have never, in my three decades plus of gaming been as motivated to save another video game character as I was during the last act of The Last Guardian.
The tone shifts could leave a bad taste in some people’s mouths but overall, any negatives of Watch Dogs 2 are minor and far outweighed by the sheer amount of fun that can be had in this vibrant and exciting world.
By adding a truly surprising and impeccably designed single-player campaign that is consistently fun to play, as a package Titanfall 2 is the most pure, minute-to-minute fun I’ve had with any game this year.
Ashes of Ariandel offers more Dark Souls III, which can only ever be a good thing in my book.
The story really is great, the shooting feels good, and getting more and more powerful is rewarding. Unfortunately though, Mafia III is plagued with head-scratching design decisions.
It wasn’t until I played so closely to the previous two games that I truly understood just how good and improved Bioshock Infinite was as a game
[Lifeless Planet] ultimately feels padded out and by the end of the game I couldn't wait for it to be over