Multiplayer First's Reviews
it’s clear after playing through the expansion that CDPR has been listening to its fans. With Phantom Liberty, they have finally delivered the much-demanded experience players have asked for since launch. I’ll gladly say that Cyberpunk 2077 Phantom Liberty, alongside the 2.0 update, might be one of the best gaming experiences I’ve played all year, and looking back, there’ve been tons of amazing games this year.
Ultimately, for a first attempt, Lies of P is a solid Soulslike that should keep fans of the genre happy and frustrated for the entire runtime. It’s clear Neowiz and Round8 have an affection for their inspiration even if they don’t quite have the skill to match.
Eternights can occasionally be rough around the edges, but there is a charming JRPG within that fans of the genre are sure to enjoy. Sure, the story may be all over the place, but at around a 15-hour play time, the hijinks also don’t overstay their welcome. Combat can also occasionally frustrate with some uninterruptible animations and a merciless window of time with which to perform dodges and parries, but most people should be able to adapt to it, and there is also the easier difficulty to try out if things get too dicey. Being an indie developer, Studio Sai should be applauded for producing a well-rounded JRPG that many genre fans will have a blast with.
For reasons surely tied to design and layout, Gunbrella doesn’t always feature a fully scrolling map, being instead divided into some small sections where you must reach the edge of the screen to move to the next area, and segments where the screen smoothly moves along according to your character, such as one very hectic train ride. The latter makes for the best experience of all and makes me wish that the whole adventure would focus wholeheartedly on this approach. If we’re nitpicking, it’s also annoying that when a conversation topic starts, we can’t exit it and are forced to click our way out of this repeat dialogue until it ends. The sporadic jazz tunes add to this noir flavor and may not be to everyone’s taste, but there are other frenzied tracks coming into play with boss fights and varied key moments, so it evens out in the end.
It has everything you’d want from a Bethesda game: a deep and prosperous universe filled with endless possibilities and limitless potential. Be who you want to be, go where you want to go; your freedom is in your hands, and what you do with it is entirely up to you in Starfield.
Sea of Stars will take any seasoned gamer back to a simpler times, when the games were colorful, flat, and lengthy. If you want a turn-based RPG that is easy to pick up and yet quite challenging, then you’ll want to check out Sea of Stars. Some of the enemies can occasionally cheese you to death, but it’s nothing that can’t be overcome. The added accessibility options are appreciated, and the imaginative story is entertaining. If you ever want to just chill with a simple game after a long day, Sea of Stars would be a good choice.
Fort Solis delivers a dark, high-tension, suspense-filled thriller driven by its incredibly realistic next-gen visuals, compelling character performances, and well-written writing. If this were an episode in a long-running sci-fi series, it’d be amongst my favorites and highly rated. However, seeing that this is a video game, it’s hard to recommend Fort Solis due to its little gameplay. Most of it’s walking, with few QTEs here and there, but it all serves as padding that eventually overstays its welcome. The opening hours will have you in awe as it takes you through the gorgeous and ominous landscape of the red planet of Mars, but slowly, you’ll come to the realization that there really is nothing waiting for you on Mars.
Ride 5 is an exhilarating ride, forgive the redundancy, once again a terrific motorcycle racing game for experts who are ready to throw away all the riding aids and dive deep into the raw and unforgiving experience. Casuals and arcade enthusiasts will have a difficult time finding the right spot to enjoy it and may not be pleased with the middle ground that it offers. Skilled players, on the other hand, should seriously reflect if it’s worth purchasing the new release given the few major improvements. Those who give in are bound to enjoy the multiplayer thrills and expansive career events, but be wary of the blatant AI limitations, still the weaker link in otherwise exciting bike races.
As a straight-up shooter, Exoprimal comes with competent mechanics and polish, even if a feeling of sameness ends up as the predominant factor after a few hours of play. There’s something here to spark interest among the most competitive players, but it doesn’t feel like Exoprimal is a multiplayer game made for the ages, same as the creatures that were brought from the past to serve as the enemies in here.
Dust & Neon’s fast-paced combat, satisfying reloads, and streamlined gameplay loop are good enough to get one hooked right away, but the lack of variety in its zones, guns, and secondary systems leaves little incentive for anyone to keep playing past the game’s bare-bones story.
Hammerwatch 2 is a delightful old-school RPG romp that suffers from some of the timeless predicaments of the genre, namely a feeling of repetitiveness and some odd design decisions. That doesn’t mean it isn’t fun, especially in cooperative mode, and it also helps that the pixel graphics can be magnificent at times. Play it wisely as to not become tired of its expansive maps, and that’s how you’ll enjoy the most of it.
It’s not a flawless game, but the anguish and thrills that it conveys are almost one of a kind, delivered with confidence and brutality to match the source. This is one for horror aficionados and everyone else who likes a good old-fashioned game of murderer cat, and stealthy mouse.
There’s some undeniable fun to be had if you can look past the hit collision issues, or the lack of proprietary support for online coop. The roguelite elements are interesting but don’t feel essential in any sense, almost as if a mandatory box to tick and tickle the fancy of some fans. As a throwback to one of the all-time brawler greats, Double Dragon Gaiden is competent, but doesn’t really pack the punch that the series deserves.
There’s a lot of potential in Atlas Fallen that, sadly, feels heavily bogged down by its forgettable and, at times, repetitive story. If you can look past that, you’ll find Atlas Fallen has much to offer. It’s a great callback to classic hack-and-slash titles, filled with hours of senseless, monster-slaying fun that can be enjoyed with another player online. It’s not without its faults mind you, but it does build a great foundation, one I’d like to see built upon with potential sequels.
Arcadegeddon is tight and very playable, the neon-drenched visuals are cool and stylish, assuming you’re open-minded about all the garish colors and epilepsy-inducing explosions, and it has enough weapon options and character customization to experiment with. But as hours pass, a certain feeling of sameness inevitably starts to creep in. The runs begin to feel dull, the enemy variety isn’t stellar, and all those edgy characters start to blend and look the same.
Unholy started on the right foot with a setup that wasn’t too far from contemporary horror movies, but you’ll be better off waiting for the release of Silent Hill 2 Remake. The predictable descent into madness wasn’t entirely successful, as the netherworld is little more than your average city in ruins and an excuse to add broken stealth elements into what could have been an accomplished narrative-driven mystery. This is a game that works better when it isn’t trying to tick boxes left and right, but once you step foot into the Eternal City, it drags at snail's pace and rewards you with recurrent death and frustration. A mother’s struggle it may be, but making it a player’s struggle as well isn’t exactly what horror games should do.
Clash of Heroes can be challenging and addictive, but there’s an undeniable RNG element that plays an important role in some battles, and you must learn to live with it. Less understandable are some oversights that shouldn’t be in this definitive edition, such as the noticeable AI blunders – ignoring an elite unit merge in favor of a random move, for example. On the other hand, the turn switch animation troubles me, feeling like a second that lasts an eternity, as we’re bound to see it dozens of times per battle. This system would benefit from speed and urgency when control changes from one field to the other, instead of that lingering animation. Can Might and Magic: Clash of Heroes – Definitive Edition be considered as an essential revamp to a cherished game? It doesn’t bring a hefty dose of changes and additions, that’s for sure, making it difficult to recommend to owners of the original; however, new players should be able to discover a gripping puzzle game that, albeit not perfect, still provides many hours of merging and fusing entertainment.
Remnant 2 isn’t trying to reinvent the post-apocalyptic, gloom wheel. Expanding on the concept via the traditional motto of “bigger, better, more” but somewhat ignoring the faster part, this is a solid Souls-like that fans of the original should love. It doesn’t come without a bit of clunkiness here and there, and can be demanding in terms of system requirements, hopefully something that is going to be improved before release, but the added combat and build possibilities offer you new ways to face another set of moody set pieces and impressive bosses. As far as Souls-like go, this series is shaping up to be one of the household names. Just make sure that you know what you are getting yourself into, put some time aside for this adventure, and don’t forget to bring a couple of friends along for this exciting and brutal ride, unless you want to become boss pulp.
Aliens: Dark Descent showcases care and respect for the works that it is based upon. This is the antithesis of a cash-grab – this is a game that tried to deliver something different, something exciting that isn’t a mere rerun of previous offerings. It’s moody, the odds are clearly stacked against your squad but that makes each success even more rewarding, and the tactical scope is extremely enjoyable. Fans of a good real-time squad-based game shouldn’t think twice and just dive into this nightmare, weapons blazing.
Soleil is an up-and-coming studio that has been showing real promise in the mid-tier games space. A space that has gotten less and less attention this past decade. I think that they succeeded here more than they didn’t. I found myself continuing to come back and fight against the frame rate issues and the technical flaws. I like these characters, even if they are more shallow than they could be. I like the tone. Referencing Supa Hot Fire in 2023 and then having your war criminal antiheroes do karaoke or see who can eat the most ramen right before they lay waste to a government building or comfort a child who doesn’t seem to care that his parents just died in the next room is a crazy, weird, off-kilter, fun time. I even liked the combat: as cheap as it may be to get insta-killed by a random merc with a rocket launcher or a ninja flying out of nowhere. I liked the weird pace of it. I liked the puzzle of deciding how to get to the next checkpoint. I just really, really did not like having to fight through a non-stop onslaught of glitchy jittery frame rate issues or other small and large performance issues. I want to give this game at least a 7.5, and if it is ever patched further we might be able to reexamine it, but I can’t overlook something so glaring as countable frames and frequent crashes. I hope that Soleil Ltd. is able to bounce back and stick the landing on the next one because I like everything else I’ve played from them. And I know they’re capable of more.