Multiplayer First's Reviews
There is just too much wrong with it at the moment, that despite it being free-to-play, I just can’t recommend anyone putting their time into this. There are better offerings out there for shooters. It saddens me a bit, because on underneath all the grime and junk I can see a shooter that has great potential. Maybe in a year’s time and after multiple patches it’ll be good, but that’s asking a lot, and we don’t know whether it’ll be able to get there. This is one crossfire you don’t want to take part part in.
I like to think that some thought was put into the Grand Theft Auto Trilogy Definitive Edition, at least when it came to the quality of life improvements. But outside of that, it’s hard to say that this is the definitive way to play these all time classics. The end product of Grand Theft Auto Trilogy Definitive Edition feels more like a mod created from one person. And that would have been more forgiving if that was the case, however, it’s a full team (a small one granted) and the end result just simply isn’t on par with the level of expected quality. We weren’t asking for a full blown remake, but we definitely weren’t expecting to get this. It’s horrendously buggy, disgustedly ugly, and most of all, it’s not the same GTA we played decades ago. The very soul of the original Rockstar Team has been sucked out of them, and in their place, replaced with intolerable cash grab. I would say go grab the originals, but they have been replaced with this not so definitive version of the game. Maybe Rockstar and Grove Street will somehow pull through in the end, and restore much of what made the originals so beloved, but I guess, at least for PC players out there, they can look forward to modders fixing this mess.
Ultimately, Rainbow Six Extraction is two conflicting games; a realistic shooter that clashes with fantastical (and dull) science fiction game and they just don’t go together. It’s clear the intention is to dole out progress slowly in hopes of players continuing to replay missions over and over to unlock more operators, maps and content. But for that to be viable the game has to be fun. And Rainbow Six Extraction just doesn’t offer anywhere close to the addictive fun (or fun at all) something like this needs to have in order to thrive.
In Nightmare may provide a decent plot line with enjoyable, heartfelt moments, but outside of that, it really is a hard game to recommend to anyone. The technical issues alone are enough to say wait until an update comes out to address it, but even so, the gameplay, while does offer some enjoyable moments, proves to have more issues that only the most patient of people can really deal with. You might have some fun with it for sure, but this is one nightmare you probably don’t want to jump into, at least right away.
Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.
It’s ultimately more fun with friends, but only really if they’re also into Evil Dead as a franchise. And even then, references and nostalgia can only get you so far. Ultimately, Evil Dead the Game can be improved by patches and I’ll be happy to return to it when it is improved. As for now, I’ll stick with my film collection for my Evil Dead fix.
The upside to all this is, DICE can continually push out patches in order to stomp out bugs, add in features, and so on. This is a live service game, so expect more content to be doled out as the game’s lifecyle continues. However, will players still be there when the game finally realizes its potential? We can’t say for certain. As it is right now, one can’t help but feel disappointed at BF2042. It should have beent he big one that made people forget about the sour taste BFV left in everyone’s mouth. But sadly, BF2042 seems to show that DICE has not learned from their past mistakes, and have even created new ones that shouldn’t have been issues at all.
Madden NFL 23 has some good new ideas, but is mostly more of the same. The graphics and presentation are fine, but only just. The football appears to have a mind of its own sometimes, while commentators don’t always have a response to the on-field action that makes sense. If Franchise mode is where you spend your time, then you are likely to enjoy the changes. Outside of that, though, Madden 23 feels awfully familiar.
I can’t say I didn’t enjoy all of my time with Tiny Tina’s Wonderlands, because I did enjoy quite a bit of it. And when they patch out the bugs I’m sure it will be a much better experience. Unfortunately, the things I butted heads with that are inherent to the design of the game sapped all of the joy out of it and by the time I finished the campaign, I just wanted to be done with it and move on to something else.
Vanguard comes at an awkward time for Activision, and into a sea of competition. While the campaign is decent, it’s nothing to write home about, and the Zombies experience probably should have been delayed altogether. For Call of Duty, multiplayer is where it counts though and they’ve managed to put together a solid offering this year. Kudos to the teams at Sledgehammer Games and the other COD studios for managing to do so on such a tight deadline, in the midst of a global pandemic.
Kena: Bridge of Spirits is a good game that could have been better had Ember Labs tightened up the combat controls and offered better reasons to explore the gorgeous world they created. I hope Kena is a big hit so Ember Labs can have another go at it, and hopefully get more ambitious and really nail down their combat. Meanwhile considering how much I was looking forward to this game, Kena: Bridge of Spirits can’t help but feel a little disappointing.
Ultimately I think Super Monkey Ball Banana Mania is a worthwhile play for those who don’t mind a stiff challenge, people who have kids that don’t mind a stiff challenge, or anyone nostalgic for the franchise’s early days. The graphical updates are solid and the game is appealing to look at. The music is as bumpy and of-the-era as it always has been. But I wouldn’t say that this is a game that will appeal to everyone so keep that in mind if you’re on the fence. Considering all this I’d say the game is a solid 7. But I’m giving all the preceding Banana jokes a lowly 4. They’re passable but I swear I’ll do better next time.
All in all, Thymesia does a good job scratching that Soulslike itch but providing rewarding, robust combat and memorable boss fights. While it doesn’t nail everything, what it does right elevates it towards the top of the subgenre. And considering the game was made by a team of seven people, that is no small feat. I would love to see what Overborder can do with a larger support team and bigger budget. Thymesia is the real deal.
Temtem was never going to usurp Pokémon as the best monster catching game. But if it gets at least part of the way there, then it should be considered a success. In that light, then, Crema has indeed succeeded. This is a great start, and with continued support and possibly some expansions down the line, Temtem could become a wonderfully addictive, challenging turn-based collect-a-thon with MMO elements mixed in. The creatures might not be as inventive, nor are there as many of them to collect. But Temtem has a charming world to get lost in, and while the battles can feel repetitive at times, seeing other trainers scurry about the area is a fun reminder that you’re playing something just different enough that this game can stand on its own.
It’s unfortunate that the hype train got so carried away during the years long lead up to Cyberpunk 2077. CD Projekt RED definitely didn’t help with their marketing that leaned into the hyperbolic expectations. It made the backlash more powerful and more negative than this game probably deserved. This Next-Gen version isn’t hot trash or unplayable but it definitely has benefited from having another year and a half in the oven. One can only hope that the industry and its community members learn how to manage expectations and avoid this mistake in the future, but if human history has taught us anything, that’s not likely.
I have had a harder time deciding on a review rating for Elex 2 than I have had for any game I have reviewed so far. It had probably the poorest start to a game I’ve seen in a while, but if you can get past it, I think RPG fans will really enjoy what’s there. But truth be told, I don’t know how much it will convince anyone who isn’t a fan of the genre. I am disappointed that this game is coming out in such a crowded time because I think it deserves some of the attention that is going elsewhere right now. Hopefully people to whom the game will appeal don’t miss out, and I really hope that THQ Nordic authorizes another sequel because I can tell you that I would love to dive back in Jax’s shoes.
Pokémon Legends: Arceus is a big step in the right direction for the series. It’s not that the tried and true formula of collecting eight badges and fighting against an elite league wasn’t working anymore, but Game Freak needed to inject a spark somehow, especially after the lukewarm reception of Brilliant Diamond and Shining Pearl. Fans stated that the remakes were too safe and didn’t try to introduce new mechanics or expand the gameplay. Pokémon Legends: Arceus offers a Pokémon adventure that’s never before been experienced, something that can truly grow into something more. Even if we continue to see Pokémon games that are still styled off older titles of the series, there’s absolutely no way that we should do away with an open-world aspect. Seeing Pokémon interacting with the game world and not just appearing in random battles makes the experience feel more real and connected. Whether you’re a die hard Pokémon fan who’s never missed a game or someone who hasn’t played for a few generations (sorry, I didn’t have a DS), Pokémon Legends: Arceus is an adventure that shouldn’t be passed up.
House of Ashes might not offer anything groundbreaking for horror fans, or those used to Supermassive Games, but it doesn’t really need to. Those interested in this knows they are getting a cinematic, horror game that is just as fun watching, as it is playing. It won’t win anyone over who’s expecting a groundbreaking experience, but for those wanting a bit of some B-Horror action in their life, especially with Halloween around the corner, this might just be the game for you.
Metal: Hellsinger seamlessly blends tight first-person shooter gameplay with a fantastic soundtrack and rhythm mechanics that will constantly keep you on your toes. The game’s eight levels progressively get more challenging, as you slay your way through hordes of demons and bosses. The original soundtrack is one of the best metal soundtracks I’ve heard ever and it makes the rhythm-based gameplay that much more enjoyable. While the short runtime is disappointing, it’s only because I wanted so much more time to experience it. Combat feels tight and is surprisingly good coming from a small indie studio, although the bosses leave a little to be desired. Despite that, it is absolutely worth checking this out.