Multiplayer First's Reviews
There is just too much wrong with it at the moment, that despite it being free-to-play, I just can’t recommend anyone putting their time into this. There are better offerings out there for shooters. It saddens me a bit, because on underneath all the grime and junk I can see a shooter that has great potential. Maybe in a year’s time and after multiple patches it’ll be good, but that’s asking a lot, and we don’t know whether it’ll be able to get there. This is one crossfire you don’t want to take part part in.
One of the most glaring issues with Quantum Error is that it really has no idea what kind of game it really wants to be. In some places, it tries to be a straight-up FPS that feels like a relic of a few generations ago. In other places, it tries some unique things with the firefighting elements that could have been cool if they did not feel so clunky along with the horribly designed stealth sections that would make anyone cry due to how poorly they are executed. Taking all of that and mixing in the countless bugs and glitches found in the game, Quantum Error becomes one of the worst games of not only this year but the generation thus far that you will want to avoid.
I like to think that some thought was put into the Grand Theft Auto Trilogy Definitive Edition, at least when it came to the quality of life improvements. But outside of that, it’s hard to say that this is the definitive way to play these all time classics. The end product of Grand Theft Auto Trilogy Definitive Edition feels more like a mod created from one person. And that would have been more forgiving if that was the case, however, it’s a full team (a small one granted) and the end result just simply isn’t on par with the level of expected quality. We weren’t asking for a full blown remake, but we definitely weren’t expecting to get this. It’s horrendously buggy, disgustedly ugly, and most of all, it’s not the same GTA we played decades ago. The very soul of the original Rockstar Team has been sucked out of them, and in their place, replaced with intolerable cash grab. I would say go grab the originals, but they have been replaced with this not so definitive version of the game. Maybe Rockstar and Grove Street will somehow pull through in the end, and restore much of what made the originals so beloved, but I guess, at least for PC players out there, they can look forward to modders fixing this mess.
Ultimately, Rainbow Six Extraction is two conflicting games; a realistic shooter that clashes with fantastical (and dull) science fiction game and they just don’t go together. It’s clear the intention is to dole out progress slowly in hopes of players continuing to replay missions over and over to unlock more operators, maps and content. But for that to be viable the game has to be fun. And Rainbow Six Extraction just doesn’t offer anywhere close to the addictive fun (or fun at all) something like this needs to have in order to thrive.
Unholy started on the right foot with a setup that wasn’t too far from contemporary horror movies, but you’ll be better off waiting for the release of Silent Hill 2 Remake. The predictable descent into madness wasn’t entirely successful, as the netherworld is little more than your average city in ruins and an excuse to add broken stealth elements into what could have been an accomplished narrative-driven mystery. This is a game that works better when it isn’t trying to tick boxes left and right, but once you step foot into the Eternal City, it drags at snail's pace and rewards you with recurrent death and frustration. A mother’s struggle it may be, but making it a player’s struggle as well isn’t exactly what horror games should do.
When your dwarf is filled with joy and bursts into singing while mining, a little of The Lord of the Rings atmosphere springs to life. Exploring some areas without any care in the world is another moment when the game feels enticing and hints at the sandbox gameplay that could have been. But suddenly, you are reminded that the whole place is a procedurally generated mess with barely any memorable locations, combat is dull and flawed, mining is extremely limited, and the repetitive walks to the base with the goal of storing your recent loot become tiresome. Return to Moria is one for diehard fans only, and even those have to consider just how passionate they are about dwarves and survival in dark places.
Fort Solis delivers a dark, high-tension, suspense-filled thriller driven by its incredibly realistic next-gen visuals, compelling character performances, and well-written writing. If this were an episode in a long-running sci-fi series, it’d be amongst my favorites and highly rated. However, seeing that this is a video game, it’s hard to recommend Fort Solis due to its little gameplay. Most of it’s walking, with few QTEs here and there, but it all serves as padding that eventually overstays its welcome. The opening hours will have you in awe as it takes you through the gorgeous and ominous landscape of the red planet of Mars, but slowly, you’ll come to the realization that there really is nothing waiting for you on Mars.
In Nightmare may provide a decent plot line with enjoyable, heartfelt moments, but outside of that, it really is a hard game to recommend to anyone. The technical issues alone are enough to say wait until an update comes out to address it, but even so, the gameplay, while does offer some enjoyable moments, proves to have more issues that only the most patient of people can really deal with. You might have some fun with it for sure, but this is one nightmare you probably don’t want to jump into, at least right away.
Modern Warfare 3 is a solid, albeit underwhelming entry in the Call of Duty franchise. The core gameplay is tight as ever, but a lack of thrilling new content, a mediocre campaign, and some questionable progression mechanics prevent it from reaching the same highs that games before it has. If you played a lot of Modern Warfare 2, you might enjoy the numerous improvements on display, but you won’t find too much new to sink your teeth into. Call of Duty found its niche a long time ago, and while some ideas like an open-world zombie mode can do their best to make the game feel fresh again, it ultimately retreads much of the same ground of the games whose shoulders it stands upon. It’s funny to think about, but the shake-up that 2019’s Modern Warfare brought to the franchise seems to be in desperate need of a shake-up of its own.
AEW Fight Forever is a good start which can hopefully lead to much greater things. If you’re a fan of the newest professional wrestling league, then you should purchase this game to send a message to the league that you appreciate their efforts, and you’ll have plenty to look forward to in any potential sequel that may follow this if the game sells well. Wrestling fans in general should check this out as well, because it’s not like you’re exactly swimming in current game choices these days. For everyone else, this remains a hard sell, but that is true of most sports games. If one word could sum up AEW Fight Forever, it’s simply this: potential.
Soleil is an up-and-coming studio that has been showing real promise in the mid-tier games space. A space that has gotten less and less attention this past decade. I think that they succeeded here more than they didn’t. I found myself continuing to come back and fight against the frame rate issues and the technical flaws. I like these characters, even if they are more shallow than they could be. I like the tone. Referencing Supa Hot Fire in 2023 and then having your war criminal antiheroes do karaoke or see who can eat the most ramen right before they lay waste to a government building or comfort a child who doesn’t seem to care that his parents just died in the next room is a crazy, weird, off-kilter, fun time. I even liked the combat: as cheap as it may be to get insta-killed by a random merc with a rocket launcher or a ninja flying out of nowhere. I liked the weird pace of it. I liked the puzzle of deciding how to get to the next checkpoint. I just really, really did not like having to fight through a non-stop onslaught of glitchy jittery frame rate issues or other small and large performance issues. I want to give this game at least a 7.5, and if it is ever patched further we might be able to reexamine it, but I can’t overlook something so glaring as countable frames and frequent crashes. I hope that Soleil Ltd. is able to bounce back and stick the landing on the next one because I like everything else I’ve played from them. And I know they’re capable of more.
The original System Shock was a classic but also a niche game that never achieved commercial success; this remake highlights the niche aspect but will forgo the classic label. It may entice players who want to see how this updated version looks and plays, and while there’s some considerable tension to be had while going down narrow and dim lit corridors, the fun of being lost in maze after maze wears out quickly, especially when you’re doing the umpteenth scan through the map looking for whatever card or switch you have missed. At this rate, SHODAN is likely going to conquer both Citadel Station and Earth, as frustrating her plans is precisely that – frustrating.
Minecraft Legends isn’t a bad game; the issue is that it doesn’t excel at any of the genres that it attempts to tackle. In terms of construction, it doesn’t hold a candle to the possibilities of the original, and to be fair that isn’t quite the aim here – still, it could do a lot more than it currently does; as a tactical warfare game, it’s a simplistic and yet occasionally convoluted take offering slim options to engage in deep and meaningful combat, instead ruling by numbers and basic unit expertise that won’t get your commander juices flowing. Conqueror’s Blade is one of countless examples that perform this art of war in superior ways, balancing complexity with fun in a rewarding way. Too shallow for players looking for a challenge and too complicated for younger players, creativity is mostly absent in this spin-off. Minecraft Legends may retain some of its original blocky charm, but the fun aspect was lost somewhere along the way, being replaced by repetitive gameplay and frustrating unit control woes.
Creating something innovative is a massive gamble, and God of Rock is trying to achieve something like that, but it sadly falls short. Some strange design decisions and a gameplay style that doesn’t really excel at any of the genres make this one an honorable but ultimately lacking effort – this isn’t quite the new challenger we were hoping for.
So what does Atomic Heart truly offer other than an occasionally fun, not at all original, game with too many ideas that aren’t fully fleshed out? Unfortunately, not much. It’s worth a rent or definitely checking out on a subscription service but it needs some more polish and refinement before the good things can surface the way they should.
Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.Generally these games have a ton of replay value given the various outcomes you can have but between the languid pacing and the frustrating lack option to skip dialogue or cutscenes it made the prospect of doing it all over one that I wasn’t interested in. There is a chapter select available once you’ve completed the game and a death rewind feature that allows you to basically use three lives per chapter to take back a death of a character which is cool, I guess. With Until Dawn Supermassive proved they know how to tell a good story with somewhat interesting characters and good pacing, which is all the more disappointing that their first proper follow up, The Quarry, comes up short on so many levels.
It’s ultimately more fun with friends, but only really if they’re also into Evil Dead as a franchise. And even then, references and nostalgia can only get you so far. Ultimately, Evil Dead the Game can be improved by patches and I’ll be happy to return to it when it is improved. As for now, I’ll stick with my film collection for my Evil Dead fix.
The upside to all this is, DICE can continually push out patches in order to stomp out bugs, add in features, and so on. This is a live service game, so expect more content to be doled out as the game’s lifecyle continues. However, will players still be there when the game finally realizes its potential? We can’t say for certain. As it is right now, one can’t help but feel disappointed at BF2042. It should have beent he big one that made people forget about the sour taste BFV left in everyone’s mouth. But sadly, BF2042 seems to show that DICE has not learned from their past mistakes, and have even created new ones that shouldn’t have been issues at all.
Being a looter and a GaaS doesn’t mean you have to follow the genre’s norm, and Rocksteady had a real opportunity here to really be different from other Gaas looter shooters. There are some excellent mechanics in Suicide Squad that other looters should have, but in the end, they don’t do enough to carry it through with what’s there for the post-game. That is unless you like turning your brain off entirely, but that doesn’t make the criticism disappear. The studio chased after the promise of what GaaS could bring but, in doing so, forgot what made people love them so much. There are still moments of that seen in the campaign, and I would still recommend any fan to play it at one point. But here, right now? Probably not, at least not at the asking price for an incomplete experience.