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In Nightmare

Magic Fish Studio, Maximum Games
Mar 30, 2022 - PlayStation 5, PlayStation 4
Weak

OpenCritic Rating

55

Top Critic Average

11%

Critics Recommend

ZTGD
8.5 / 10
COGconnected
60 / 100
Twinfinite
2 / 5
TechRaptor
3 / 10
Gamersky
7.2 / 10
Worth Playing
4.5 / 10
GameGrin
5 / 10
Hey Poor Player
2.5 / 5
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In Nightmare Trailers

In Nightmare - Launch Trailer thumbnail

In Nightmare - Launch Trailer

IN NIGHTMARE  - RELEASE DATE TRAILER thumbnail

IN NIGHTMARE - RELEASE DATE TRAILER


In Nightmare Screenshots



Critic Reviews for In Nightmare

I was pleasantly surprised at In Nightmare, as I said horror is not usually my thing but the subject matter here and the way it’s handled is quite masterful. I mean the whole game is extremely relatable as Bill discovers the thing that some of us have already; and that thing is that more often than not we create our own monsters via our subconscious. The situations or people we monster-fy were never as bad as we thought they were. And hopefully I haven’t said too much, because this game is a wonderful experience, despite the wonky jump button and iffy sonar system I enjoyed my time in this nightmare very much. And while there isn’t much replay value outside of trying to 100% everything; at a value price In Nightmare is more than worth it just on the story alone.

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Overall, In Nightmare hits the mark. It fits its self-defined genre, and was an otherwise decent game. Its overabundance of mechanics and reliance on standard horror game features hold the title back from being more unique than it could be. Though In Nightmare should not supplant any of your favorite horror titles, the game’s narrative and attempt to differentiate itself through its visuals might just be enough to garner a curious horror game fan’s attention.

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In essence, In Nightmare is a narrative heavy puzzle game where all too often you must engage in more action heavy scenes in order to progress. That, coupled with frequent sections where you must navigate a room of either a single monster or multiple and avoid detection, caused the game to wear out its welcome sooner than it should have. When it’s just puzzles where you have have all the time in the world to reason out is when the game works best, and I found myself wishing for more of that as the game went on.

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In Nightmare is a frustrating and dull horror experience that can't live up to the many ideas it tries to set up. This left me not only bored, but disappointed in what it could have been.

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Gamersky

前朝刘沛公
7.2 / 10.0
Gamersky

In Nightmare, which combines horror and decryption gameplay, is a bold attempt, and playing this game is not only a process of challenging psychological endurance, but also a test of the player's observation, imagination and logical ability.

Review in Chinese | Read full review

In Nightmare is an experience that will leave players more frustrated than frightened. The story is decent enough, if predictable, but it quickly loses steam since you can guess what'll happen and the pantomimed scenes are too vague. The gameplay teeters between fine to unplayable due to technical issues and an overall design that favors trial and error and memorization versus crafting a more dynamic challenge. All of those things rob the game of a scare factor; there's nothing really horrifying about what you're up against. The ideas are sound, but unless you have to play every single horror game out there, you can safely skip In Nightmare and not miss a thing.

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In Nightmare could have been great, but the atmosphere and environments aren't enough to make up for the woeful frame rate, frustrating enemy encounters, and overall tedium of the gameplay.

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Unless you have the patience of a saint, I would steer clear of In Nightmare. It really is a shame, as there’s an interesting story being told from Bill’s eyes and a really vibrant and vivid world with a unique style to explore, but any semblance of gameplay is horribly hampered by a nightmare of poor gameplay designs. I’ll keep dreaming of how much I’d enjoy this game once it sees some quality of life improvements show up to fix the plethora of lackluster stealth gameplay and frustrating “puzzles”.

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